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es_es Camera and Entity Tracking

Rifa edited this page Aug 25, 2026 · 1 revision

Seguimiento de Cámara y Entidades

Esta página documenta cómo Velocímetro resuelve la entidad objetivo para el renderizado cuando cambia la perspectiva de cámara.


📊 Entity Tracking Infobox

Camera Context Evaluated Target Speed Source
Normal First/Third Person Player Entity (client.player) entity.getKnownSpeed()
Spectator Mode (Free Fly) Spectator Camera Entity entity.getKnownSpeed()
Spectator Mode (Mounted/Possessing Mob) Target Mob / Player entity.getKnownSpeed()
Mounted on Boat / Horse / Minecart Vehicle Entity entity.getKnownSpeed()
Null Entity Safety Fallback zero string Speed: 0.00 b/s (H: 0.00, V: 0.00)

🔄 Entity Resolution Logic

Entity entity = client.getCameraEntity();
if (entity == null) {
    entity = client.player;
}

if (entity == null) {
    displayer.addLine("Speed: 0.00 b/s (H: 0.00, V: 0.00)");
    return;
}
  1. client.getCameraEntity(): Primary lookup that checks the current active rendering viewpoint.
  2. entity == null Fallback: If the camera entity returns null, the code falls back to client.player.
  3. Null-Safety Guard: If both camera entity and player are null, Speedometer safely outputs zero speed without causing crashes.

🔗 Páginas relacionadas

📖 Speedometer Wiki

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