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ko_kr Vehicle and Riding Physics

Rifa edited this page Aug 25, 2026 · 1 revision

탈것 및 탑승 물리

이 페이지에서는 보트, 마인크래프트 광산 수레, 말 탑승 또는 겉날개 활공 시 속도 측정 메커니즘을 설명합니다.


📊 Vehicle Physics Infobox

Vehicle / State Velocity Source Typical Speed Range (b/s) Peak Speed (b/s)
Vanilla Boat (Water) Boat Entity $8.00 - 9.00\text{ b/s}$ $9.00\text{ b/s}$
Boat on Blue Ice Boat Entity $40.00 - 70.00\text{ b/s}$ $72.70\text{ b/s}$
Minecart (Powered Rail) Minecart Entity $8.00\text{ b/s}$ $8.00\text{ b/s}$
Horse (Max Stats) Horse Entity $14.50 - 14.75\text{ b/s}$ $14.75\text{ b/s}$
Pig (Carrot on a Stick) Pig Entity $4.20 - 5.00\text{ b/s}$ $6.80\text{ b/s}$
Elytra Glide / Dive Player Entity $15.00 - 45.00\text{ b/s}$ $67.50\text{ b/s}$

🏎 Camera Entity Velocity Resolution

Entity entity = client.getCameraEntity();
if (entity == null) {
    entity = client.player;
}
Vec3 knownSpeed = entity.getKnownSpeed();
  • Riding Mounts: client.getCameraEntity() automatically resolves to the ridden vehicle entity, extracting the exact server/client synced velocity vector of the mount.
  • Spectator Mode: When spectating another player or entity, Speedometer displays the target entity's real-time movement velocity.

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📖 Speedometer Wiki

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