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ja_jp Vehicle and Riding Physics

Rifa edited this page Aug 25, 2026 · 1 revision

乗り物と騎乗の物理演算

このページでは、ボート、トロッコ、馬への騎乗時やエリトラ飛行時の速度測定の仕組みを解説します。


📊 Vehicle Physics Infobox

Vehicle / State Velocity Source Typical Speed Range (b/s) Peak Speed (b/s)
Vanilla Boat (Water) Boat Entity $8.00 - 9.00\text{ b/s}$ $9.00\text{ b/s}$
Boat on Blue Ice Boat Entity $40.00 - 70.00\text{ b/s}$ $72.70\text{ b/s}$
Minecart (Powered Rail) Minecart Entity $8.00\text{ b/s}$ $8.00\text{ b/s}$
Horse (Max Stats) Horse Entity $14.50 - 14.75\text{ b/s}$ $14.75\text{ b/s}$
Pig (Carrot on a Stick) Pig Entity $4.20 - 5.00\text{ b/s}$ $6.80\text{ b/s}$
Elytra Glide / Dive Player Entity $15.00 - 45.00\text{ b/s}$ $67.50\text{ b/s}$

🏎 Camera Entity Velocity Resolution

Entity entity = client.getCameraEntity();
if (entity == null) {
    entity = client.player;
}
Vec3 knownSpeed = entity.getKnownSpeed();
  • Riding Mounts: client.getCameraEntity() automatically resolves to the ridden vehicle entity, extracting the exact server/client synced velocity vector of the mount.
  • Spectator Mode: When spectating another player or entity, Speedometer displays the target entity's real-time movement velocity.

🔗 関連ページ

📖 Speedometer Wiki

🌐 Languages


🇺🇸 English
🇨🇳 简体中文 (Simplified Chinese)
🇭🇰 繁體中文 (Traditional Chinese)
🇷🇺 Русский (Russian)
🇪🇸 Español (Spanish)
🇩🇪 Deutsch (German)
🇫🇷 Français (French)
🇧🇷 Português (Portuguese)
🇯🇵 日本語 (Japanese)
🇮🇩 Bahasa Indonesia (Indonesian)
🇰🇷 한국어 (Korean)

🔗 External Links

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