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id_id Smart Consolidation and Layouts

Rifa edited this page Aug 25, 2026 · 1 revision

Konsolidasi Pintar & Tata Letak

Halaman ini menjelaskan bagaimana Spidometer menangani tata letak overlay dan konsolidasi 1 baris pintar di layar F3.


📊 Layout Matrix Infobox

player_speed Status speedometer Status Rendered F3 Line Output Mode Name
Enabled (Di Overlay (In Overlay)) Enabled (Di Overlay (In Overlay)) Speed: 0.215 blocks/tick, 4.30 b/s (H: 4.30, V: 0.00) Mode Konsolidasi Pintar
OFF (Mati (OFF)) Enabled (Di Overlay (In Overlay)) Speed: 4.30 b/s (H: 4.30, V: 0.00) Mode Spidometer Mandiri
Enabled (Di Overlay (In Overlay)) OFF (Mati (OFF)) Speed: 0.215 blocks/tick Mode Vanilla Murni
OFF (Mati (OFF)) OFF (Mati (OFF)) (Line Hidden) Mode Nonaktif

⚙️ How to Toggle Options (F3 + F6)

  1. Press F3 + F6 while in game to open the vanilla F3 Debug Options Screen.
  2. Scroll to locate speedometer and player_speed.
  3. Click to cycle the display status for each entry:
    • Selalu (Always): Always rendered regardless of general overlay toggles.
    • Di Overlay (In Overlay): Rendered whenever F3 debug overlay is active.
    • Mati (OFF): Completely hidden from the F3 screen.
  4. Press Done or Esc to return to gameplay. Speedometer immediately re-evaluates the layout configuration without needing a game restart.

🔍 Smart Consolidation Mechanism

When both player_speed and speedometer are enabled, displaying two separate lines creates visual clutter:

-- Cluttered Unconsolidated Output --
Speed: 0.215 blocks/tick
Speed: 4.30 b/s (H: 4.30, V: 0.00)

To solve this, DebugEntryPlayerSpeedWrapper intercepts the string line emitted by vanilla's player_speed entry and consolidates it:

-- Smart Consolidated Output --
Speed: 0.215 blocks/tick, 4.30 b/s (H: 4.30, V: 0.00)

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