Repository navigation
Light
New in 0.2.0. Part of the ambience: daylight through the windows, moonlight at night and the colored halos
of your lamps, computed from Home Assistant (sun.sun, the home coordinates, the weather, your shutters and lights). No
image to prepare, no external service.
| Day | Night |
|---|---|
![]() |
![]() |
On by default as soon as ambience exists. north matters: it turns the sun and the moon.
ambience:
north: 45 # where north points, degrees clockwise from the top of the plan
light: true # default; false = off
# light: {sun: true, moon: sensor.moon_phase, lamps: true}Only window openings and glazed doors (glazed) with an outside side let daylight in, inside a room.
| Light | When | What you see |
|---|---|---|
| Sky light | by day, every window not closed | A beam that widens into the room, brightest against the glass, blurred with depth (sky_diffusion), plus a faint light over the whole room. Weaker when overcast, fades in at dusk |
| Sun | windows facing the sun | A soft-edged patch on the floor: direction from the sun's azimuth + north, length from its elevation, shortened by the linked shutter, clipped to the room |
| Bounced light | around sun and moon patches | A warm glow around the patch |
| Between rooms | by day | A lit room lights the next one through an open inside door or an interior glass wall, fainter, one step only (doors) |
| Moon | at night | Direction and phase computed from the HA coordinates and the time: a cool patch behind the windows that see it, a night-sky glow through the others. Stronger near full moon |
| Lamps | light on | Halos (badges with halo) in the lamp's color and brightness, blending where they overlap, kept inside their room |
Adjoining leaves (same bay, same group, or in line and touching) form one bay with one patch.
| Key | Values | Default | Meaning |
|---|---|---|---|
sun |
true / false / 0–2
|
true |
Direct sun patch strength; false = no daylight at all |
sky |
true / false / 0–2
|
true |
Sky light strength |
bounce |
true / false / 0–2
|
true |
Bounced glow strength |
sky_diffusion |
0–1
|
0.6 |
0 = a sharp beam, 1 = a wide blur growing with the depth |
sky_kelvin · sun_kelvin
|
auto / 1800–10000
|
auto |
Color temperature of the sky light · of the sun patch (auto: golden near sunset) |
moon |
true / false / sensor.*
|
true |
Moonlight; a moon phase sensor gives the phase (else computed) |
doors |
open / closed
|
open |
An inside door without a sensor counts as open (closed: as closed) for the light between rooms |
lamps |
true / false
|
true |
Colored lamp halos |
ambience:
light:
sky: 1.6
bounce: 1.6
sun: 1.3
sky_diffusion: 0.8
sky_kelvin: 5000
sun_kelvin: 3200Per opening, all optional (see Drawing the plan › Openings):
| Key | Meaning |
|---|---|
outside |
Required for daylight: the outside side of the window |
sill · height
|
Bottom and top of the glazing in cm. Default 90 and 215; a window 180 cm wide or more goes down to the floor |
glazed |
Door only: full (glazed full height, 0–215 cm) or top (small pane, 150–200 cm). Lets daylight in like a window |
overhang · overhang_height
|
Roof overhang depth and its height above the glazing (cm): cuts the high summer sun, lets the low winter sun in |
slats |
With a shutter: tilt (light follows current_tilt_position) or vented (a closed shutter lets thin streaks through) |
bay |
Same name on each leaf: one bay, one patch |
openings:
- type: door
seg: [300, 600, 390, 600]
name: Garden door
outside: [0, 1]
glazed: full
shutter: cover.garden_door_shutter
slats: tilt
overhang: 80
With ambience.weather, its cloud_coverage grades the direct sun (10 % or less = full sun, 90 % or more = none),
else its condition; rain, fog and snow remove it. Clouds, fog and rain are painted on outdoor areas only, never over
indoor rooms.
Ambience and animations › Light tab: sliders for Sky light (with Diffusion), Bounced light, Direct sun (0 to 200 %), Sky color and Sun color (with Auto), Doors without a sensor are open. A sample room (a bay with a shutter facing south, a window facing east, a lamp) previews them at any preview time and preview weather: nothing is saved. ⚙ Settings › Display › Light links to this tab. Per opening: its edit dialog › Light tab.
| Desktop | Phone |
|---|---|
![]() |
![]() |
| Desktop | Phone |
|---|---|
![]() |
![]() |
-
No light at all? Check
north, the opening'soutsideand its type (a solid door lets nothing in). Clean up the plan can set the missingoutsidesides (Clean up the plan). -
Too strong or too pale? Change
sky/bounce/sunbeforeambience.intensity, which also changes the night tint. -
Beam edges too visible? Raise
sky_diffusion. - The light is static (no animation), redrawn only when the sun moves by a degree, a shutter, the moon phase or a lamp changes: no cost on a wall tablet.
Start
Plan
- Drawing the plan
- Furniture
- Floors (0.2.0)
Home Assistant
Using the card
- Using the card
- Summary chips and alerts
- Ambience
- Light (0.2.0)
- Replay and showcase
- Themes and languages
Practical
🇫🇷 Français
- Installation · Premiers pas
- Guide de l'éditeur · Nettoyer le plan
- Dessiner le plan · Meubles · Étages
- Entités · Widgets
- Utiliser la carte · Puces et alertes
- Ambiance · Lumière · Revoir la journée · Thèmes et langues
- Recettes · Dépannage et FAQ
- Sécurité · Vie privée et performances
- Référence · Historique des versions





