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Overview
Vairn edited this page Jun 1, 2026
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8 revisions
This directory splits the big mm2-ANALYSIS.md into focused documents that are easier to evolve while reversing and decompiling.
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01-startup-init.md
Boot path, hunk entry, DOS/Exec setup, MANX heap bring-up. -
02-runtime-memory-map.md
A4workspace map, thunk tables, and key runtime wrappers. -
03-main-loop-and-map.md
Main scheduler (LAB_1280) and overland map renderer (LAB_24C4). -
04-party-and-session.md
New game / party copy flow and session restart (LAB_545E). -
05-open-questions.md
Unknowns, next trace targets, and TODOs. -
06-gfx-loading.md
Confirmed.32/.datasset table and the current loader call path. -
07-dat-files-and-formats.md
MM2-local.datinventory plus confirmed and in-progress format decoding notes.
- Capstone addresses are code-hunk-relative (segment 0 base 0).
- IRA listing tends to be offset by
+0x20from Capstone in early code. - Always verify with raw bytes in
mm2when labels disagree.
EXTRACTED/mm2.capstone.asmEXTRACTED/mm2.asm-
EXTRACTED/mm2-ANALYSIS.md(full running narrative)
- Docs Wiki Hub ← full doc index
- Getting Started ← read this first
- Overview
- Workspace Notes
- Open Questions
- Full Analysis
- Game Remake
- Startup and Init
- Runtime Memory Map
- Main Loop and Map
- Exploration Input and Options
- Party and Session
- Game State Struct
- Data Hunk mm2 data 00
- Time Era Calendar
- GFX Loading
- ANM TV Format
- PC DOS graphics
- SNES graphics
- 3D View and Game Screen
- Amiga 3D Render Process
- Scripted Scene Graphics
- Event Graphics Opcodes
- Title Screen Assets
- Title Screen Animation
- Format inventory
- items.dat
- monsters.dat
- roster.dat
- attrib.dat
- map.dat
- spells & item use
- event.dat
- Events by location ← 71 maps
- Events hub (numbered)
- Event Script Opcodes
-
Event Script DSL ←
.mm2evtauthoring - Event Text Rendering
- Event Graphics Opcodes
- Combat Overview
- Combat System
- Encounter Tables
- Spell Cast ASM
- monsters.dat abilities
- Spells and item use
- Amiga audio in exe ← Paula / DATA / remake
- Controls: Sounds / Walk Beep
- MM2 music format (superseded)
- Title/death audio paths (superseded)
- Known songs catalog (superseded)
- Town Services
- Spell Sources
- Character Mechanics
- Skills and Hirelings
- Commerce Formulas
- Commerce World Services
- Mount Farview Class Quest
- Class Quest HP Bug
- Event Runtime
- Event to String Path
- Embedded Exe Strings
- Copy Protection
- Time Era Calendar
- Game State Struct
- MM1 Overview ← hub + decode status
- MM1 MAZEDATA format
- MM1 to MM2 outdoor
- MM1 WALLPIX by sector
- MM1 art & graphics
- MM1 items / monsters (status)
- MM1 map walker ↗
- MM1 2D maps gallery
- MM1 WALLPIX gallery