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Event Loc 18 Atlantium Cavern
Navigation: Home - Wiki - Event Loc 18 Atlantium Cavern
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event.dat offset
0x0063FE, length 1420 bytes - Map: map screen 18; Atlantium Cavern
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Record kind:
standard - Triggers: 27; script segments: 23; strings: 17
| Tile (y,x) | pos | Event | Condition |
|---|---|---|---|
| (1,5) | 0x15 |
4 | DIR_W? |
| (3,3) | 0x33 |
3 | DIR_N? |
| (5,5) | 0x55 |
17 | DIR_E? |
| (5,14) | 0x5E |
5 | DIR_N?+DIR_E? |
| (6,9) | 0x69 |
21 | DIR_E? |
| (6,13) | 0x6D |
9 | DIR_N? |
| (7,1) | 0x71 |
11 | ANY_DIR |
| (7,5) | 0x75 |
10 | ANY_DIR |
| (7,15) | 0x7F |
18 | DIR_N? |
| (8,0) | 0x80 |
8 | DIR_N? |
| (8,1) | 0x81 |
8 | DIR_S? |
| (8,5) | 0x85 |
8 | DIR_S? |
| (8,6) | 0x86 |
7 | DIR_W? |
| (8,8) | 0x88 |
1 | DIR_E? |
| (9,0) | 0x90 |
12 | ANY_DIR |
| (9,4) | 0x94 |
13 | ANY_DIR |
| (9,5) | 0x95 |
8 | DIR_W? |
| (11,0) | 0xB0 |
8 | DIR_N? |
| (12,0) | 0xC0 |
15 | ANY_DIR |
| (12,4) | 0xC4 |
14 | ANY_DIR |
| (12,5) | 0xC5 |
8 | DIR_W? |
| (13,1) | 0xD1 |
19 | DIR_N?+DIR_E? |
| (13,6) | 0xD6 |
20 | DIR_S? |
| (13,7) | 0xD7 |
8 | DIR_N? |
| (14,0) | 0xE0 |
2 | 0x30 |
| (14,7) | 0xE7 |
16 | ANY_DIR |
| (15,11) | 0xFB |
6 | DIR_E? |
Event 01 — triggers: (8,8)/DIR_E?
01 01 09 11 01 0c 01 f0 0f
00: show_text_basic(str[1] "Exit to Atlantium. Ascend (y/n)?")
01: cond = prompt_yes_no()
02: if not cond: skip_tokens(1)
# skip -> end_script()
03: map_transition(0x01, 0xF0)
04: end_script()
Event 02 — triggers: (14,0)/0x30
02 02 09 10 01 0f 01 03 07 0d 09 0c 0c 48
00: show_text_block(str[2] "A marble statue of a winged beast has / a button protruding from its / p")
01: cond = prompt_yes_no()
02: if cond: skip_tokens(1)
# skip -> show_text_basic(str[3] "Poof!")
03: end_script()
04: show_text_basic(str[3] "Poof!")
05: wait_for_space()
06: engine_call(0x09)
07: map_transition(0x0C, 0x48)
Event 03 — triggers: (3,3)/DIR_N?
2b 06 02 04 09 11 04 02 05 31 00 32 00 13 00 00 00 00 00 00 00 00 00 00 14 0f
00: skip_tokens(6)
# skip -> clear_current_tile_event_flag()
01: show_text_block(str[4] "An old rotting wooden statue appears / unstable. A small but sturdy butt")
02: cond = prompt_yes_no()
03: if not cond: skip_tokens(4)
# skip -> end_script()
04: show_text_block(str[5] "The statue explodes, releasing angry / monsters.")
05: for_party(mask=0x00): call(0x32,0x00)
06: encounter_setup_b(data=00 00 00 00 00 00 00 00 00 00)
07: clear_current_tile_event_flag()
08: end_script()
Event 04 — triggers: (1,5)/DIR_W?
2b 0c 02 06 09 11 0a 02 07 18 00 22 00 03 18 00 23 00 03 18 00 24 00 03 18 00 2a 00 03 18 00 2b 00 03 18 00 2c 00 03 18 00 2d 00 03 13 00 00 00 00 00 00 00 00 00 00 14 0f
00: skip_tokens(12)
# skip -> clear_current_tile_event_flag()
01: show_text_block(str[6] "A metallic statue of an Atlantian / deity stares at you intensely. / Tou")
02: cond = prompt_yes_no()
03: if not cond: skip_tokens(10)
# skip -> end_script()
04: show_text_block(str[7] "Its eyes appear to come alive and you / feel drained.")
05: apply_party_masked(count=0x00, set=0x22, and=0x00, or=0x03)
06: apply_party_masked(count=0x00, set=0x23, and=0x00, or=0x03)
07: apply_party_masked(count=0x00, set=0x24, and=0x00, or=0x03)
08: apply_party_masked(count=0x00, set=0x2A, and=0x00, or=0x03)
09: apply_party_masked(count=0x00, set=0x2B, and=0x00, or=0x03)
10: apply_party_masked(count=0x00, set=0x2C, and=0x00, or=0x03)
11: apply_party_masked(count=0x00, set=0x2D, and=0x00, or=0x03)
12: encounter_setup_b(data=00 00 00 00 00 00 00 00 00 00)
13: clear_current_tile_event_flag()
14: end_script()
Event 05 — triggers: (5,14)/DIR_N?+DIR_E?
02 08 09 10 01 0f 01 03 07 0d 09 0c 92 00
00: show_text_block(str[8] "Everytime you look at this statue it / appears to be moving. Touch it (y")
01: cond = prompt_yes_no()
02: if cond: skip_tokens(1)
# skip -> show_text_basic(str[3] "Poof!")
03: end_script()
04: show_text_basic(str[3] "Poof!")
05: wait_for_space()
06: engine_call(0x09)
07: map_transition(0x92, 0x00)
Event 06 — triggers: (15,11)/DIR_E?
02 09 09 11 23 02 0a 15 01 11 00 1b 32 10 01 1f 01 11 01 0a 00 00 15 02 11 00 1b 32 10 01 1f 02 11 01 0a 00 00 15 03 11 00 1b 32 10 01 1f 03 11 01 0a 00 00 15 04 11 00 1b 32 10 01 1f 04 11 01 0a 00 00 15 05 11 00 1b 32 10 01 1f 05 11 01 0a 00 00 15 06 11 00 1b 32 10 01 1f 06 11 01 0a 00 00 15 07 11 00 1b 32 10 01 1f 07 11 01 0a 00 00 15 08 11 00 1b 32 10 01 1f 08 11 01 0a 00 00 07 14 0f
00: show_text_block(str[9] "A statue of a renowned scholar kneels / with a book in hand. Read pages ")
01: cond = prompt_yes_no()
02: if not cond: skip_tokens(35)
# skip -> end_script()
03: show_text_block(str[10] "After reading the pages you are / enlightened.")
04: apply_party(count=0x01, op=0x11, val=0x00)
05: cond = (cond >= 0x32)
06: if cond: skip_tokens(1)
# skip -> apply_party(count=0x02, op=0x11, val=0x00)
07: party_effect(sel=0x01, 11 01 0A 00 00)
08: apply_party(count=0x02, op=0x11, val=0x00)
09: cond = (cond >= 0x32)
10: if cond: skip_tokens(1)
# skip -> apply_party(count=0x03, op=0x11, val=0x00)
11: party_effect(sel=0x02, 11 01 0A 00 00)
12: apply_party(count=0x03, op=0x11, val=0x00)
13: cond = (cond >= 0x32)
14: if cond: skip_tokens(1)
# skip -> apply_party(count=0x04, op=0x11, val=0x00)
15: party_effect(sel=0x03, 11 01 0A 00 00)
16: apply_party(count=0x04, op=0x11, val=0x00)
17: cond = (cond >= 0x32)
18: if cond: skip_tokens(1)
# skip -> apply_party(count=0x05, op=0x11, val=0x00)
19: party_effect(sel=0x04, 11 01 0A 00 00)
20: apply_party(count=0x05, op=0x11, val=0x00)
21: cond = (cond >= 0x32)
22: if cond: skip_tokens(1)
# skip -> apply_party(count=0x06, op=0x11, val=0x00)
23: party_effect(sel=0x05, 11 01 0A 00 00)
24: apply_party(count=0x06, op=0x11, val=0x00)
25: cond = (cond >= 0x32)
26: if cond: skip_tokens(1)
# skip -> apply_party(count=0x07, op=0x11, val=0x00)
27: party_effect(sel=0x06, 11 01 0A 00 00)
28: apply_party(count=0x07, op=0x11, val=0x00)
29: cond = (cond >= 0x32)
30: if cond: skip_tokens(1)
# skip -> apply_party(count=0x08, op=0x11, val=0x00)
31: party_effect(sel=0x07, 11 01 0A 00 00)
32: apply_party(count=0x08, op=0x11, val=0x00)
33: cond = (cond >= 0x32)
34: if cond: skip_tokens(1)
# skip -> wait_for_space()
35: party_effect(sel=0x08, 11 01 0A 00 00)
36: wait_for_space()
37: clear_current_tile_event_flag()
38: end_script()
Event 07 — triggers: (8,6)/DIR_W?
06 0b
00: show_text_popup_style_b(str[11] "No Entry!")
Event 08 — triggers: (8,0)/DIR_N?, (8,1)/DIR_S?, (8,5)/DIR_S?, (9,5)/DIR_W?, (11,0)/DIR_N?, (12,5)/DIR_W?, (13,7)/DIR_N?
04 0c
00: show_text_above_door(str[12] "Private - Keep Out!")
Event 09 — triggers: (6,13)/DIR_N?
06 0d
00: show_text_popup_style_b(str[13] "Dead End / and Death")
Event 10 — triggers: (7,5)/ANY_DIR
2b 01 12 50 50 50 50 50 50 50 50 50 50 00 00 14
00: skip_tokens(1)
# skip -> clear_current_tile_event_flag()
01: encounter_setup(monsters=50 50 50 50 50 50 50 50 50 50, flags=00 00)
02: clear_current_tile_event_flag()
Event 11 — triggers: (7,1)/ANY_DIR
2b 01 12 70 70 70 70 70 70 7e 7e 00 00 00 00 14
00: skip_tokens(1)
# skip -> clear_current_tile_event_flag()
01: encounter_setup(monsters=70 70 70 70 70 70 7E 7E 00 00, flags=00 00)
02: clear_current_tile_event_flag()
Event 12 — triggers: (9,0)/ANY_DIR
2b 01 12 77 77 77 77 77 77 77 77 00 00 00 00 14
00: skip_tokens(1)
# skip -> clear_current_tile_event_flag()
01: encounter_setup(monsters=77 77 77 77 77 77 77 77 00 00, flags=00 00)
02: clear_current_tile_event_flag()
Event 13 — triggers: (9,4)/ANY_DIR
2b 01 12 5e 5e 5e 5e 5e 5e 8a 5e 5e 5e 5e 11 14
00: skip_tokens(1)
# skip -> clear_current_tile_event_flag()
01: encounter_setup(monsters=5E 5E 5E 5E 5E 5E 8A 5E 5E 5E, flags=5E 11)
02: clear_current_tile_event_flag()
Event 14 — triggers: (12,4)/ANY_DIR
2b 01 12 64 64 64 64 64 64 52 64 64 64 64 1e 14
00: skip_tokens(1)
# skip -> clear_current_tile_event_flag()
01: encounter_setup(monsters=64 64 64 64 64 64 52 64 64 64, flags=64 1E)
02: clear_current_tile_event_flag()
Event 15 — triggers: (12,0)/ANY_DIR
2b 01 12 6e 6e 6e 6e 6e 6e 6e 6e 6e 6e 6e 14 14
00: skip_tokens(1)
# skip -> clear_current_tile_event_flag()
01: encounter_setup(monsters=6E 6E 6E 6E 6E 6E 6E 6E 6E 6E, flags=6E 14)
02: clear_current_tile_event_flag()
Event 16 — triggers: (14,7)/ANY_DIR
2b 01 12 6a 6a 6a 6a 6a 6a 6a 6a 6a 6a 6a 0a 14
00: skip_tokens(1)
# skip -> clear_current_tile_event_flag()
01: encounter_setup(monsters=6A 6A 6A 6A 6A 6A 6A 6A 6A 6A, flags=6A 0A)
02: clear_current_tile_event_flag()
Event 17 — triggers: (5,5)/DIR_E?
05 0e 29
00: show_text_popup_style_a(str[14] "Buy tickets to the / Arena, the Monster / Bowl and the / Colosseum at yo")
01: set_abort_and_exit()
Event 18 — triggers: (7,15)/DIR_N?
02 0f 29
00: show_text_block(str[15] "Buy a key from a locksmith and win a / battle of the same color in each ")
01: set_abort_and_exit()
Event 19 — triggers: (13,1)/DIR_N?+DIR_E?
0e 70
00: exec_selector(0x70)
Event 20 — triggers: (13,6)/DIR_S?
0e 75
00: exec_selector(0x75)
Event 21 — triggers: (6,9)/DIR_E?
0e 76
00: exec_selector(0x76)
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[00] -
[01]Exit to Atlantium. Ascend (y/n)? -
[02]A marble statue of a winged beast has / a button protruding from its / pedestal. Press it (y/n)? -
[03]Poof! -
[04]An old rotting wooden statue appears / unstable. A small but sturdy button / extends from the nose. Press it (y/n)? -
[05]The statue explodes, releasing angry / monsters. -
[06]A metallic statue of an Atlantian / deity stares at you intensely. / Touch it (y/n)? -
[07]Its eyes appear to come alive and you / feel drained. -
[08]Everytime you look at this statue it / appears to be moving. Touch it (y/n)? -
[09]A statue of a renowned scholar kneels / with a book in hand. Read pages (y/n)? -
[10]After reading the pages you are / enlightened. -
[11]No Entry! -
[12]Private - Keep Out! -
[13]Dead End / and Death -
[14]Buy tickets to the / Arena, the Monster / Bowl and the / Colosseum at your / local blacksmith. / Hurry, limited / time offer. -
[15]Buy a key from a locksmith and win a / battle of the same color in each / forum. Go then to the castles and find / a bishop of that key color's battle. -
[16]
Generated by tools/build_event_location_docs.py from event.dat. Decoder: tools/decode_event.py.
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