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Logistics Editor

Valkerran edited this page Sep 29, 2026 · 2 revisions

Logistics Editor

Logistics containers tell the game's drones what to take and what to bring. PCEdit can edit that configuration directly: which item groups the container demands, which it supplies, and its priority.

Open it from the Inventories page — a logistics container's card carries a demand / supply / priority summary and a Demand & supply… button. Only logistics containers have one; the game writes a priority key on those and only those, which is exactly how PCEdit identifies them.

Demand and supply

Each list holds item group ids. Add one either by:

  • picking from the list — 212 known groups with friendly names, from the bundled item catalog (items the game has retired are left out); or
  • typing a raw id — the pick-list is deliberately not exhaustive, so anything the game knows and PCEdit does not is still enterable by hand.

Two conveniences match the game's own behaviour:

  • Select all adds every known group; Clear empties the list.
  • When a list holds every known group it collapses to a single Everything entry.

Removing a group takes it off the list; the container stops demanding or supplying it.

Priority

Seven named levels, lowest to highest, mapping to the game's -3 … 3. Drones serve higher-priority containers first.

If a save carries a priority outside that range — a future game build, say — PCEdit shows it as Unknown (N) and writes the original number straight back rather than clamping it. Your save does not get quietly rewritten by an editor that is older than your game.

Applying

Apply writes the three fields back to that inventory in memory; Save (Ctrl+S) writes the file. Nothing else about the container is touched — its contents, size and position are untouched.

Related

  • Inventories — where the editor is launched from
  • Item Catalog — the bundled group list, and how it is regenerated

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