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weekly-2026-02-13

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@github-actions github-actions released this 13 Feb 09:23
· 473 commits to main since this release
5dce9d9

Changelog

  • bugfix(view): Recalculate camera area constraints when toggling Control Bar or changing Pitch, FOV (TheSuperHackers#2291)
  • chore(gui): Implement function GadgetTextEntrySetMaxLen() (TheSuperHackers#2290)
  • bugfix(contain): Prevent undefined behaviour when a dead unit enters a container (TheSuperHackers#2258)
  • bugfix(ocl): Fix uninitialized variable in ObjectCreationList to avoid mismatches (TheSuperHackers#2096)
  • bugfix(projectile): Fix out-of-bounds access in DumbProjectile which causes mismatch with very high speed weapons at small hit distances (TheSuperHackers#2087)
  • bugfix(pathfinder): Fix uninitialized variable in Pathfinder::classifyFence() and possible source of mismatches in Retail-compatible builds (TheSuperHackers#1748)
  • fix(netpacket): Protect text length value from overflowing in NetPacketChatCommand, NetPacketDisconnectChatCommand (TheSuperHackers#2284)
  • fix(netcommandmsg): Fix new/delete mismatch in NetWrapperCommandMsg (TheSuperHackers#2287)
  • refactor(netpacket): Use more consistent names for packed net packet structs (TheSuperHackers#2283)
  • refactor(netpacket): Remove duplicate packed commands and cleanup code comments (TheSuperHackers#2283)
  • fix(comments): Use 2026 for this year's code comments (TheSuperHackers#2285)
  • perf(view): Optimize and simplify camera transform update logic (TheSuperHackers#2280)
  • bugfix(gui): Fix application hang from scrolling a map list with arrow keys (TheSuperHackers#2281)
  • feat(gui): Add support for extra column to separate time and date in Replay Menu (TheSuperHackers#2278)
  • bugfix(cratecollide): Prevent crates from being collected multiple times in a single frame (TheSuperHackers#2279)
  • bugfix(object): Cancel previous tasks for captured dozers (TheSuperHackers#2237)
  • fix(view): Prevent float division by zero in W3DView::setupWaypointPath() (TheSuperHackers#2274)
  • refactor(view): Simplify View angle normalization (TheSuperHackers#2271)
  • feat(gui): Add replay dates to replay list in Replay Menu (TheSuperHackers#2255)
  • fix(display): Fix VideoBuffer format selection in W3DDisplay::createVideoBuffer (TheSuperHackers#2265)
  • fix(intro): Fix order of Display Update and Draw in intro loop (TheSuperHackers#2264)
  • fix(netpacket): Fix misplaced null test in NetPacket::addCommand() (TheSuperHackers#2272)
  • feat(gui): Implement Player Info List (TheSuperHackers#2136)
  • refactor(netpacket): Simplify packet serialization code by using packed structs (TheSuperHackers#1680)
  • fix: Replace sprintf with snprintf to prevent potential stack overflows (TheSuperHackers#2262)
  • build(cmake): Force include CppMacros.h globally for VC6 (TheSuperHackers#2252)
  • tweak(gui): Use default locale of user for listed replays and save games to match regional date time formats (TheSuperHackers#2254)
  • fix(debug): Allocate enough terrain debug icons based on the map dimensions in W3DDebugIcons() (TheSuperHackers#2231)
  • feat(lanapi): Add LANAPI function to find LAN game with host IP address (TheSuperHackers#2249)
  • fix(update): Extend the height of the USA Particle Cannon laser beam for enormous camera heights (TheSuperHackers#2220)
  • tweak(pathfinder): Add audio event and message to announce pathfinding failover (TheSuperHackers#2242)
  • refactor(audio): Replace AudioManager's loseFocus/regainFocus with reason-based mute/unmute functions (TheSuperHackers#2236)
  • fix(update): Fix value initialization of ProjectileStreamUpdate::m_projectileIDs (TheSuperHackers#2248)
  • fix(draw): Replace ParticleSystem pointers with ParticleSystemID for safe particle lookups in W3DTrankDraw, W3DTankTruckDraw, W3DTruckDraw (TheSuperHackers#2235)
  • refactor(draw): Simplify particle effects code in W3DTankDraw, W3DTankTruckDraw, W3DTruckDraw (TheSuperHackers#2235)
  • feat(version): Add functions to get Git short hash string (TheSuperHackers#2243)
  • refactor(lanapi): Make LANMessage accessible in LANAPI (TheSuperHackers#2241)
  • fix(draw): Fix illogical dirt effect update code in W3DTruckDraw::doDrawModule(), W3DTankTruckDraw::doDrawModule() (TheSuperHackers#2234)
  • refactor(view): Simplify Clip Planes related code in W3DView::setCameraTransform() (TheSuperHackers#2232)
  • refactor(view): Simplify position code in W3DView::buildCameraTransform() (TheSuperHackers#2232)
  • refactor(view): Simplify Real Zoom Cam related code (TheSuperHackers#2232)
  • refactor(view): Consolidate duplicate terrain render update logic into new function W3DView::updateTerrain() (TheSuperHackers#2232)
  • refactor(view): Simplify zoom adjustment code in W3DView::update() (TheSuperHackers#2232)
  • refactor(view): Split View::setAngleAndPitchToDefault into 2 separate functions (TheSuperHackers#2232)
  • refactor(view): Improve functions, variables, comments in View, W3DView (TheSuperHackers#2232)
  • refactor(view): Remove unused functions in View class (TheSuperHackers#2232)
  • docs: Fix spelling errors in Core, GameEngineDevice, Libraries, Tools comments (2) (TheSuperHackers#2147)
  • docs: Fix spelling errors in GeneralsMD/Code/GameEngine comments (2) (TheSuperHackers#2146)
  • docs: Fix spelling errors in Generals/Code/GameEngine comments (2) (TheSuperHackers#2145)
  • perf(particlesys): Optimize angleBetween() in Particle System (TheSuperHackers#2218)
  • perf(particlesys): Reduce cost of ParticleSystemManager::findParticleSystem() by 80% (TheSuperHackers#2217)
  • fix(shadow): Fix crash by initializing debris shadow name to an empty string (TheSuperHackers#2221)
  • bugfix(gui): Fix game window animation movements to scale with display resolution (TheSuperHackers#2210)
  • bugfix(aigroup): GLA Battle Bus can now respond to attack commands while in bunkered form (TheSuperHackers#2213)
  • fix(display): Polish the camera debug text in W3DDisplay::gatherDebugStats() (TheSuperHackers#2230)
  • fix(radar): Always keep Radar View Box in sync with the actual Camera View (TheSuperHackers#2229)
  • refactor(basetype): Implement new functions Region3D::setFromPointsNoZ, Region3D::setFromPoints (TheSuperHackers#2228)
  • fix(camera): Apply misc code type and comment fixes (TheSuperHackers#2227)
  • unify(w3ddraw): Move W3D Draw files to Core (TheSuperHackers#2225)
  • unify(w3ddraw): Merge W3DModelDraw, W3DDependencyModelDraw code (TheSuperHackers#2225)
  • bugfix(pathfinder): Fix some pinched cells being changed to impassable cells in internal_classifyObjectFootprint() (TheSuperHackers#2222)
  • build(debug): Add CMake option RTS_DEBUG_CHEATS to enable debug cheats in release builds (TheSuperHackers#1842)
  • tweak(jetaiupdate): Defer offensive commands for parked jets without ammo (TheSuperHackers#2174)
  • fix(radar): Fix Radar pixel color format for non A8R8B8G8 surfaces (TheSuperHackers#2170)
  • unify(particlesys): Move ParticleSys and ParticleEditor files to Core (TheSuperHackers#2212)
  • refactor(view): Fix variable names in View::getScreenCornerWorldPointsAtZ() (TheSuperHackers#2201)
  • unify(particlesys): Merge minor refactors in ParticleSystem (TheSuperHackers#2153)
  • unify(particlesys): Merge changes to math for aligning particle Z rotation with emitter direction from Zero Hour (TheSuperHackers#2153)
  • unify(particlesys): Merge optimization for wind motion particle update when disabled from Zero Hour (TheSuperHackers#2153)
  • unify(particlesys): Merge fix for erroneous particle visibility thresholds in Particle::isInvisible from Generals (TheSuperHackers#2153)
  • unify(particlesys): Merge optimization of alpha particle update from Zero Hour (TheSuperHackers#2153)
  • unify(particlesys): Merge addition of SMUDGE particle type from Zero Hour (TheSuperHackers#2153)
  • unify(particlesys): Compile out superfluous X and Y particle angles in Generals (TheSuperHackers#2153)
  • unify(particlesys): Merge addition of ParticleSystem::setSkipParentXfrm from Zero Hour (TheSuperHackers#2153)
  • unity(particlesys): Merge removal of Drawable Particle Attachments from Zero Hour (TheSuperHackers#2153)
  • bugfix(mouse): Make Cursor Capture opt-in to prevent capture in GUIEdit (TheSuperHackers#2187)
  • bugfix(ghostobject): Add Ghost Objects of the local player to the scene correctly after loading a savegame (TheSuperHackers#2186)
  • fix(basetype): Add min/max template functions to BaseType.h (TheSuperHackers#2183)
  • fix(activebody): Subdual damage can no longer go negative (TheSuperHackers#2184)
  • bugfix(actionmanager): Allow immediate resumed construction of buildings if the existing builder dies (TheSuperHackers#1872)
  • bugfix(dozeraiupdate): Builders now resume their task after having been disabled (TheSuperHackers#1870)
  • fix(network): Fix slightly unstable latency calculation in FrameMetrics::processLatencyResponse() (TheSuperHackers#2200)
  • bugfix(network): Revert changes to ConnectionManager::getMaximumLatency() to avoid a higher latency runahead than required (TheSuperHackers#2199)
  • unify(common): Move some common system files to Core (TheSuperHackers#2185)
  • unify(lib): Move BaseType.h, trig.h to Core (TheSuperHackers#2185)
  • unify(common): Merge Registry code (TheSuperHackers#2193)
  • unify(common): Merge CriticalSection, ScopedMutex code from Generals (TheSuperHackers#2194)
  • unify(common): Merge PerfTimer, StackDump code from Zero Hour (TheSuperHackers#2195)
  • unify(common): Merge TerrainTypes from Zero Hour (TheSuperHackers#2196)
  • refactor(audioevent): Remove const casts for calling AudioEventRTS::setPlayingAudioIndex() (TheSuperHackers#2179)
  • unify(userpreferences): Move UserPreferences files to Core (TheSuperHackers#2182)
  • unify(userpreferences): Merge UserPreferences and related code (TheSuperHackers#2182)
  • unify(common): Merge GameCommon and related code (TheSuperHackers#2180)
  • unify(ini): Merge INI and related code (TheSuperHackers#2180)
  • unify(subsystem): Merge SubsystemInterface code (TheSuperHackers#2180)
  • unity(basetype): Merge Lib/BaseType.h code (TheSuperHackers#2180)
  • bugfix(ai): Units located above the terrain can no longer teleport into airborne transports (TheSuperHackers#1794)
  • tweak(upgrade): Increase upgrade limit to 512 (TheSuperHackers#2162)
  • fix(thingfactory): Prevent use-after-free from assert in ThingFactory::reset() (TheSuperHackers#2172)
  • perf(ini): Simplify, optimize and merge INI read line buffer implementation (TheSuperHackers#2143)
  • refactor: Fix confusing use of logical AND and OR expressions (TheSuperHackers#954)
  • fix(optionsmenu): Change incorrect OR/AND precedence of an unused condition in the OptionsMenu (TheSuperHackers#2164)
  • bugfix(aiupdate): Chinooks and Helixes now correctly wait for their passengers to disembark (TheSuperHackers#1792)
  • bugfix(pathfinder): Fix late game unit lockups and erroneous impassable terrain (TheSuperHackers#2140)
  • refactor(pathfinder): Move obstacle handling functions from PathfindCell header to the cpp (TheSuperHackers#2140)
  • unify(damage): Merge DamageTypeFlags from Zero Hour (TheSuperHackers#2141)
  • build(cmake): Dial back BINK upgrade to get the CMake INSTALL target to work again (TheSuperHackers#2167)
  • refactor(bitflags): Simplify and improve setup for DAMAGE_TYPE_FLAGS_ALL, DISABLEDMASK_ALL, KINDOFMASK_FS (TheSuperHackers#2159)
  • feat(cmake): Add debug symbol stripping for MinGW Release builds (TheSuperHackers#2067)
  • fix(debug): Simplify unconditional DEBUG_ASSERTCRASH to DEBUG_CRASH (TheSuperHackers#2067)
  • fix(casts): Add explicit void* casts for function pointers (TheSuperHackers#2067)
  • fix(compatibility): Add compiler guards and GCC inline assembly for StackDump (TheSuperHackers#2067)
  • fix(calling-convention): Standardize calling conventions and variadic macros (TheSuperHackers#2067)
  • fix(linkage): Fix static/extern linkage mismatches for MinGW (TheSuperHackers#2067)
  • fix(headers): Add missing forward declarations for MinGW (TheSuperHackers#2067)
  • fix(core): Add MinGW-w64 compatibility fixes to Core libraries (TheSuperHackers#2067)
  • fix(cmake): Fix CMake dependencies and library linking for MinGW (TheSuperHackers#2067)
  • fix(precompiled): Add ATL compatibility to precompiled headers (TheSuperHackers#2067)
  • build(cmake): Add MinGW CMake presets for i686 (TheSuperHackers#2067)
  • build(cmake): Configure MinGW-specific compiler and linker settings (TheSuperHackers#2067)
  • build(deps): Update external dependencies for MinGW-w64 support (TheSuperHackers#2067)
  • build(cmake): Add ReactOS COM support utilities (comsupp) (TheSuperHackers#2067)
  • build(cmake): Add ReactOS ATL and PSEH compatibility layer (TheSuperHackers#2067)
  • build(cmake): Add widl integration for COM interface generation (TheSuperHackers#2067)
  • build(cmake): Add MinGW-w64 toolchain and base configuration (TheSuperHackers#2067)
  • fix(tunnel): Fix undefined behavior in TunnelTracker::onTunnelDestroyed() and incomplete asset transfer in Team::setControllingPlayer() (TheSuperHackers#1958)
  • perf(radar): Reduce cost of W3DRadar::renderObjectList (by 80%), W3DRadar::buildTerrainTexture (by 25%) and W3DRadar::clearShroud (TheSuperHackers#2138)
  • refactor(math): Implement Matrix4x4::Inverse, Matrix3D::Get_Inverse and replace unsafe Matrix4x4 to D3DMATRIX casts with conversion functions that apply the required transpose (TheSuperHackers#2052)
  • fix: Fix spelling errors in code words (TheSuperHackers#2149)
  • fix(debug): Fix spelling errors in DEBUG macro strings (TheSuperHackers#2148)
  • bugfix(wbview3d): Fix crash on window resize in Generals World Builder (TheSuperHackers#2151)
  • bugfix(object): Preserve unit behaviour when transferring assets to allies (TheSuperHackers#1885)
  • bugfix(ai): Fix crash when AI player attempts to build a supply center with an invalid name (TheSuperHackers#2095)
  • bugfix(heightmap): Revert optimization for m_vertexBufferTiles in HeightMapRenderObjClass because it does not work properly (TheSuperHackers#2135)
  • bugfix(ghostobject): Readd null check for 3DScene in W3DRenderObjectSnapshot::addToScene to prevent crash in headless replay playback (TheSuperHackers#2133)
  • bugfix(logic): Decouple scripted audio events from CRC computation (TheSuperHackers#2075)
  • feat(build): Add new docker build and game install scripts for Linux (TheSuperHackers#2085)
  • bugfix(script): Restore retail compatibility for sequential scripts in ScriptEngine (TheSuperHackers#2129)
  • bugfix(audio): Restore retail compatibility after optimization change in AudioManager::addAudioEvent (TheSuperHackers#2132)
  • ci: Add workflow to trigger build from any commit for replay mismatch testing (TheSuperHackers#2114)
  • docs: Fix spelling errors in GeneralsMD/Code/GameEngine/Source/GameClient and Common comments (TheSuperHackers#2122)
  • docs: Fix spelling errors in GeneralsMD/Code/GameEngine/Source/GameLogic comments (TheSuperHackers#2121)
  • docs: Fix spelling errors in Generals/Code/GameEngine/Source comments (TheSuperHackers#2118)
  • docs: Fix spelling errors in GeneralsMD/Code/GameEngine/Include comments (TheSuperHackers#2123)
  • docs: Fix spelling errors in Generals/Code/GameEngine/Include comments (TheSuperHackers#2119)
  • docs: Fix spelling errors in GeneralsMD Libraries, Tools, GameEngineDevice comments (TheSuperHackers#2124)
  • docs: Fix spelling errors in Generals Libraries, Tools, GameEngineDevice comments (TheSuperHackers#2120)
  • docs: Fix spelling errors in Core/Tools and Core/GameEngine comments (TheSuperHackers#2117)
  • docs: Fix spelling errors in Core/Libraries comments (TheSuperHackers#2116)
  • fix: Rename misspelled identifiers (TheSuperHackers#2109)
  • bugfix: Fix spelling errors in debug/diagnostic strings (TheSuperHackers#2108)
  • bugfix(dx8caps): Resolve greyscale texture rendering issues in VMWare environments (TheSuperHackers#2128)
  • bugfix(buildassistant): Restore retail compatibility after build assistant shroud logic change (TheSuperHackers#2131)
  • bugfix(actionmanager): Restore retail compatibility after construction cursor change in ActionManager (TheSuperHackers#2125)
  • perf(radar): Reduce cost of radar pixel draw in PartitionManager::refreshShroudForLocalPlayer by 96% (TheSuperHackers#2072)
  • refactor(ww3dformat): Merge function PixelSize into Get_Bytes_Per_Pixel (TheSuperHackers#2072)
  • build(cmake): Expose source files of interface libraries core_utility, corei/gi/zi_libraries_include in Visual Studio solution (TheSuperHackers#2092)
  • refactor(cmake): Move core_config into corei_always for simplification (TheSuperHackers#2091)
  • refactor(gamelogic): Rearrange local variables in GameLogic::startNewGame() (TheSuperHackers#2115)
  • perf(heightmap): Optimize data locality for m_vertexBufferTiles and m_vertexBufferBackup in HeightMapRenderObjClass (TheSuperHackers#2104)
  • refactor(heightmap): Simplify functions getXWithOrigin(), getYWithOrigin() of HeightMapRenderObjClass (TheSuperHackers#2103)
  • perf(heightmap): Optimize repeated calls to getXWithOrigin, getYWithOrigin in HeightMapRenderObjClass::updateVB (TheSuperHackers#2102)
  • bugfix(scriptengine): Fix script dialog text spelling mistakes and errors in ScriptEngine (TheSuperHackers#2093)
  • refactor: Modernize NULL to nullptr (TheSuperHackers#1938)
  • build(cmake): Move most CppMacros.h includes into precompiled headers and make them available in all build targets (TheSuperHackers#2090)
  • refactor(heightmap): Clarify magic numbers related to VERTEX_BUFFER_TILE_LENGTH (TheSuperHackers#2079)
  • fix(heightmap): Fix CENTER_LIMIT condition in HeightMapRenderObjClass::updateCenter (TheSuperHackers#2078)
  • perf(heightmap): Reduce cost of min height loop in HeightMapRenderObjClass::updateCenter by 93% (TheSuperHackers#2077)
  • bugfix(render2d): Fix possible greyscale image rendering issues on hardware without DOT3 support (TheSuperHackers#2080)
  • bugfix(actionmanager): Do not show false resume construction cursor for allied scaffolds (TheSuperHackers#2068)
  • refactor(heightmap): Remove HALF_RES_MESH because it was never used and is broken (TheSuperHackers#2076)
  • bugfix(network): Fix packet size setup mistakes (TheSuperHackers#2040)
  • bugfix(worldbuilder): Avoid taking action on cancel button for script conditions and actions (TheSuperHackers#2065)
  • bugfix(worldbuilder): Initialize boolean in ScriptConditionsDlg::OnEditCondition to show logical condition (TheSuperHackers#2062)
  • refactor(audio): Use MilesAudioManager::getEffectiveVolume consistently (TheSuperHackers#2058)
  • fix(xfer): Fix xfer retail compatibility code (TheSuperHackers#2024)
  • bugfix(object): Do not apply veterancy bonuses and animations for dead units (TheSuperHackers#1968)
  • bugfix(audio): UI audio no longer plays at maximum volume for a single frame when navigating between shell map menus (TheSuperHackers#2019)
  • tweak(drawable): Decouple stealth detected opacity fade time step from render update (TheSuperHackers#2047)
  • perf(ai): Avoid a few std::vector copies when passing ai paths to functions (TheSuperHackers#1895)
  • bugfix(lobby): Properly sort CRC mismatched game rooms to the bottom of the lobby (TheSuperHackers#1845)
  • bugfix(ai): Undetected mines can now be approached when using a disarm weapon (TheSuperHackers#1883)
  • bugfix(aiupdate): Prevent manually ejecting rappelling Rangers during Chinook Combat Drop (TheSuperHackers#1789)
  • tweak(drawable): Set correct model tint color after loading a save game (TheSuperHackers#2025)
  • bugfix(thingfactory): Reset next ThingTemplate ID after clearing custom map template overrides to avoid CRC mismatch in the next multiplayer game session (TheSuperHackers#2034)
  • perf(weaponstore): Optimize WeaponStore::findWeaponTemplatePrivate with hash map lookup (TheSuperHackers#2042)
  • bugfix(heightmap): Fix dynamic lights on terrain (TheSuperHackers#2039)
  • bugfix(heightmap): Disable old uv adjument for cliffs (TheSuperHackers#2038)
  • refactor(logic): Simplify code in GameLogic's init, reset, startNewGame (TheSuperHackers#2027)
  • refactor(network): Simplify error prone net packet size calculations with packed structs (TheSuperHackers#1675)
  • perf(contain): Optimize Object::isHero with cached hero counter (TheSuperHackers#1841)
  • bugfix(aiupdate): Invalidate build task of Dozers and Workers if the assigned target scaffold no longer exists (TheSuperHackers#1868)
  • ci(vcpkg): Stabilize vcpkg binary caching; add compiler-aware keys and explicit cache path (TheSuperHackers#2028)
  • refactor(audio): Simplify volume related code in AudioManager and MilesAudioManager (TheSuperHackers#2030)
  • perf(audio): Optimize fail condition order in AudioManager::addAudioEvent (TheSuperHackers#1843)
  • fix(logic): Fix unexpected return in GameLogic::logicMessageDispatcher's switch case MSG_CANCEL_UNIT_CREATE (TheSuperHackers#1881)
  • refactor: Apply clang-tidy fixes for generals-use-is-empty (TheSuperHackers#2018)
  • refactor: Apply clang-tidy fixes for generals-use-this-instead-of-singleton (TheSuperHackers#2017)
  • bugfix(aiupdate): Chinooks and Helixes no longer take off after repair if passengers want to board or exit (TheSuperHackers#1787)
  • bugfix(aiupdate): Repairing Chinooks and Helixes no longer take off after evacuating all passengers (TheSuperHackers#1762)
  • bugfix(input): Replace frame-based timings with real-time timings in input system (TheSuperHackers#1835)
  • chore: Implement scripts for custom isEmpty() and singleton refs clang-tidy checks (TheSuperHackers#2010)
  • bugfix(network): Assign disconnect frame when quitting the game via the disconnection menu (TheSuperHackers#2020)
  • tweak(metaevent): Change COMMANDUSABLE_OBSERVER to no longer apply in Shell Map (TheSuperHackers#2002)
  • bugfix(network): Fix data offset for string reads in NetPacket::readFileMessage() and NetPacket::readFileAnnounceMessage() (TheSuperHackers#2005)
  • build: Implement docker build (TheSuperHackers#1774)
  • refactor: Apply integer value comparisons for strcmp and stricmp with clang-tidy (TheSuperHackers#1956)
  • bugfix(experience): Prevent ranking of riders that are not trainable (TheSuperHackers#1970)
  • bugfix(object): Fix visibility conditions for client-side effects (TheSuperHackers#1964)
  • bugfix(input): Disable mouse waypoint mode after using alt tab (TheSuperHackers#1987)
  • unify(heightmap): Move Height Map and Terrain related files to Core (TheSuperHackers#1991)
  • unify(heightmap): Merge Height Map related code and move Zero Hour's BaseHeightMap, FlatHeightMap, W3DPropDraw, W3DTreeDraw, W3DPropBuffer, W3DSnow, W3DTerrainBackground files to Core (TheSuperHackers#1991)
  • build(heightmap): Fix include paths in Zero Hour Height Map files (TheSuperHackers#1991)
  • unify(texture): Move W3DWater, W3DLaserDraw and WW3D2 texture related files to Core (TheSuperHackers#1989)
  • unify(texture): Merge W3DWater and WW3D2 texture code (TheSuperHackers#1989)
  • refactor: Apply the readability-container-size-empty check with clang-tidy (TheSuperHackers#1957)
  • fix(network): Fix missing value initialization of LANGameInfo::m_isDirectConnect (TheSuperHackers#1836)
  • bugfix(network): Prevent buffer overflow in NetPacket::readFileMessage() and NetPacket::readFileAnnounceMessage() (TheSuperHackers#1981)
  • perf(namekey): Remove all superfluous AsciiString allocations for name key lookups (TheSuperHackers#1959)
  • refactor(namekey): Reduce code duplication in NameKeyGenerator functions, misc formatting tweaks (TheSuperHackers#1959)
  • unify(matpass): Merge WW3D2 matpass code (TheSuperHackers#1982)
  • refactor: Remove superfluous inline and register keywords with clang-tidy (TheSuperHackers#1936)
  • bugfix(string): Allow startsWith and endsWith to be called on empty strings (TheSuperHackers#1979)
  • build: Add clang-tidy checks and script (TheSuperHackers#1807)
  • bugfix(pathfinder): Prevent infinite loop within PathfindCell::putOnSortedOpenList() (TheSuperHackers#1965)
  • ci(vcpkg): Include preset in binary cache key to avoid ABI mismatches and slow CI builds (TheSuperHackers#1973)