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Motorcade adds buildable, drivable vehicles to Minecraft.
You craft a frame, an engine and wheels, assemble them on a block, and a real vehicle appears that you can drive with the movement keys you already use. Swap the parts and the handling changes measurably: a heavier frame accelerates worse but corners better, a bigger wheel climbs higher steps, a stronger engine pushes a higher top speed.
There is no fuel system. A vehicle never runs out and can be left indefinitely.
Source: https://github.com/codex-skd/motorcade Issues: https://github.com/codex-skd/motorcade/issues
| Minecraft | Loader | Motorcade | Branch |
|---|---|---|---|
| 1.21.1 | NeoForge 21.1.249 | 0.0.0-beta.1 | minecraft/1.21.1/neoforge-21.1.249/main |
NeoForge only, and 1.21.1 only.
| Minecraft | 1.21.1 |
| NeoForge | 21.1.249 or newer |
| Java | 21 |
| Vellumli | required, 1.0.0 or newer — it powers the in-game guide book |
Vellumli is a hard dependency on both client and server. Nothing else is needed.
| Blocks | 15 |
| Items | 20 (7 parts and tools, plus 13 block items) |
| Vehicles | 33 frames, 10 wheels, 7 engines |
| Attachments | 4 front, 14 rear |
| Recipes | 75, most of them on the mod's own Auto Mechanic Table |
| Prefab vehicles | 33 ready-made ones in the Prefabs creative tab |
| Config files | none |
All balance is built in: the mod writes no config file. Pack authors tune it with data packs, not settings.
- Craft an Auto Mechanic Table and craft your parts on it.
- Place an Automobile Assembler.
- Put a frame, then an engine, then four wheels of the same kind into the assembler. The vehicle appears on the last part.
- Right-click it to get in, then use W/S/A/D.
- Hit it with a crowbar to strip it back into parts.
Attachments go on the finished vehicle, not in the assembler. Full details in Getting Started.
This is 0.0.0-beta.1, the first public build of the port. It was verified on a development server but has not had a full in-game playthrough yet.
- Getting Started — the build loop, end to end.
- Parts — frames, wheels, engines, and what each one does to the handling.
- Attachments — the front and rear ones.
- Driving — controls, drift, turbo and burnout.
- Roads and Terrain — slopes, dash panels, off-road tiles, autopilot signs and launch gel.
- The Guide Book — the in-game manual that ships with the mod.
- Compatibility — including the multiplayer caveat.
- Credits and License.
Motorcade is a port of Automobility by FoundationGames, released under the MIT License. Not affiliated with or endorsed by the original author.
Motorcade is a port of Automobility by FoundationGames, released under the MIT License. Not affiliated with or endorsed by the original author.