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Keys 11
tickle edited this page Jun 13, 2026
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11 revisions
English | Japanese
^ Back to Types and Functions of Keymodes
5key | 7key | 7ikey | 8key | 9Akey | 9Bkey | 9dkey | 11ikey | 11jkey | 12ikey | 17key
9ikey | 9hkey | 11key | 11Lkey | 11Wkey | 12key | 13key | 14key | 14ikey | 15Akey | 15Bkey | 16ikey | 23key
- The 11-key layout combines elements of both the 5-key and 7-key layouts.
- Since it supports both styles, you can switch between 5-key and 7-key modes depending on the situation.
- A major feature is the ability to create dynamic expressions through "right-hand movement" (where the right hand handles the 5-key section [arrow keys] and the right side of the 7-key layout [J, K, L]),
as well as "left-hand movement" or "cross movement" (where the left hand handles both the 5-key section and the right side of the 7-key layout).
- In 11key, there is a distance between the top row (up, down, left, and right arrow keys) and the bottom row (S, D, F, Space, J, K, L), so you need to physically move your hands.
- For example, if the arrow appears in the green box as shown below, move your right hand toward the arrow keys; if it appears in the red box, move it toward the J, K, and L keys.
- The tutorial is easy to follow. Please also see the 11key Tutorial (External Link).
- On some sites, such as difficulty charts, symbols ranging from A to G are listed separately from the difficulty rating.
These are called "Mov Levels" and indicate the hand movement and Alt components inherent in finger-movement-type keys, distinct from the overall difficulty.
They are not dependent on the chartβs difficulty but focus on whether finger-movement-type key techniques are required. - For more details, please refer to the About Mov Level section.
- Minimum width: 650px
- Step spacing: 55px
- The CW Edition supports 11L, 11i and 12key alternate modes.
- KeyPattern: 1 has different scroll directions for the 5-key and 7-key sections, making it easy to tell when to move.
- KeyPattern: 2 appears easier to anticipate because the scroll directions are the same, but the timing for movement can be difficult to grasp until you get used to it.
| Pattern | Default Key Config (Ja/En) | Keyboard Map |
|---|---|---|
| 1 | ![]() |
![]() |
| 2 | ![]() |
![]() |
- In 11-key mode, simply using the Mirror function increases the difficulty of moving, so a Shuffle Group option is provided to mitigate this.
- The Shuffle option basically shuffles lanes with the same numbers.
| Pattern | KeyPattern: 1 | 2 |
|---|---|---|
| Flat | ![]() |
- |
| Cross | - | ![]() |
| Split | - | ![]() |
| Alternate | - | ![]() |
| Twist | - | ![]() |
| Asymmetry | - | ![]() |
| Related keymodes | Description |
|---|---|
| 11Lkey | A movement-based keymode that is easier to play than the 11key layout. The destination keys are closer together than in the 11key layout, allowing for a different playing style. |
| 13key | A keymode that adds the E and I keys to the 11key layout. It is also known as "Triple Play." |
| 14ikey | A keymode that adds keys similar to those in the 7ikey layout to the 11key layout. |
5key | 7key | 7ikey | 8key | 9Akey | 9Bkey | 9dkey | 11ikey | 11jkey | 12ikey | 17key
9ikey | 9hkey | 11key | 11Lkey | 11Wkey | 12key | 13key | 14key | 14ikey | 15Akey | 15Bkey | 16ikey | 23key
English | Japanese
- About game system π
- Shortcuts π
- Types and Functions of Keymodes π
- How to set up and play on a local server π
- How to make chart overview π
- How to publish your work data on the Web π
- Source hierarchy π
- Participation Guidelines for Online Events (Festivals) π
- How to upgrade π
- Migration Guide π
- Update Info π
- Defect information for unsupported versions π
- Security Policy π
- Changelog π
- Structure of Release Information π
- Chart settings specification π
- Chart body specification π
- Screen effects specification π
- Gradation specification π
- Common setting file specification π
- CSS skin specification π
- Base directory specification π
- Query parameter specification for work URL π
- Special characters specification π
- Key type's specification π
- Key code used in "KeyCtrl" attribute π
- Runtime Error List π
- ID Reference π
- Object hierarchy π
- Object viewing specification π
- Pseudo-frame processing specification π
- Colored objects specification π
- Local storage specification π
- Interrupt processing by custom js (skin js) π
- Custom functions specification π
- Audio Specification π
- Velocity change & Motions π
- Judgment specification π
- Tips Index π
- Custom key types template π
- How to create a custom key type π
- Overwrite key pattern of regular key types π
- How to display background π
- Example of implementation of a key types change work π
- Set your own Reverse with custom key types π
- Abbreviated notation for custom key type's definitions π









