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Keys 5
tickle edited this page Jun 13, 2026
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English | Japanese
^ Back to Types and Functions of Keymodes
5key | 7key | 7ikey | 8key | 9Akey | 9Bkey | 9dkey | 11ikey | 11jkey | 12ikey | 17key
9ikey | 9hkey | 11key | 11Lkey | 11Wkey | 12key | 13key | 14key | 14ikey | 15Akey | 15Bkey | 16ikey | 23key
- Difficulty Table π : One-handed play:Normal / Two-handed play:Normal / One-handed play:Insane / Two-handed play:Insane
- The danoni table for orthodox keymodes π : 5key(One-handed) / 5key(Two-handed)
- The "5key" layout features the iconic rice balls from Dancingβ
Onigiri positioned next to the arrow keys.
The standard method is to play using a one-handed 5key setup with the arrow keys and the space bar. - There are two main styles: one that clearly uses both hands for 5key, such as βD F J K Spaceβ or "D F J K L," which is similar to 7key; and another style where, even though the same arrow keys and space bar are used, players switch hands depending on the situation.
- The advantage of two-handed 5key is that it reduces the physical strain when there are multiple simultaneous presses in rapid succession. On the other hand, it is said to be unsuitable for charts with many βOnigiriβ sections because it requires focusing on the arrow keys.
- Minimum width: 500px
- Distance between steps: 57.5px
- You can choose to place the onigiri on the right, left, or center.
- In Pattern 3, the default key assignments have been changed to accommodate two-handed play.
| Pattern | Default Key Config (Ja/En) | Keyboard Map |
|---|---|---|
| 1 | ![]() |
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| 2 | ![]() |
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| 3 | ![]() |
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| Pattern | KeyPattern: 1 | 2 | 3 |
|---|---|---|---|
| Cross | ![]() |
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| Split | ![]() |
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| Alternate | ![]() |
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| Pattern | Image |
|---|---|
| Onigiri | ![]() |
| Related keymodes | Description |
|---|---|
| 7key | A keymode that horizontally expands the KeyPattern: 3 (5-key, two-handed) layout. |
| 7ikey | A keymode that uses the Z, X, and C keys instead of the spacebar. |
| 11key | A keymode that combines elements of the 5key and 7key layouts. It is characterized by a style that involves hand movement. |
5key | 7key | 7ikey | 8key | 9Akey | 9Bkey | 9dkey | 11ikey | 11jkey | 12ikey | 17key
9ikey | 9hkey | 11key | 11Lkey | 11Wkey | 12key | 13key | 14key | 14ikey | 15Akey | 15Bkey | 16ikey | 23key
English | Japanese
- About game system π
- Shortcuts π
- Types and Functions of Keymodes π
- How to set up and play on a local server π
- How to make chart overview π
- How to publish your work data on the Web π
- Source hierarchy π
- Participation Guidelines for Online Events (Festivals) π
- How to upgrade π
- Migration Guide π
- Update Info π
- Defect information for unsupported versions π
- Security Policy π
- Changelog π
- Structure of Release Information π
- Chart settings specification π
- Chart body specification π
- Screen effects specification π
- Gradation specification π
- Common setting file specification π
- CSS skin specification π
- Base directory specification π
- Query parameter specification for work URL π
- Special characters specification π
- Key type's specification π
- Key code used in "KeyCtrl" attribute π
- Runtime Error List π
- ID Reference π
- Object hierarchy π
- Object viewing specification π
- Pseudo-frame processing specification π
- Colored objects specification π
- Local storage specification π
- Interrupt processing by custom js (skin js) π
- Custom functions specification π
- Audio Specification π
- Velocity change & Motions π
- Judgment specification π
- Tips Index π
- Custom key types template π
- How to create a custom key type π
- Overwrite key pattern of regular key types π
- How to display background π
- Example of implementation of a key types change work π
- Set your own Reverse with custom key types π
- Abbreviated notation for custom key type's definitions π















