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BaseButton ActionModeEnum

Eduard Gushchin edited this page Jul 1, 2026 · 3 revisions

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Field Value
Full name Electron2D.BaseButton.ActionModeEnum
Namespace Electron2D
Kind enum
Category UI and Text

Overview

Identifies when a button emits its activation signal.

Syntax

public enum Electron2D.BaseButton.ActionModeEnum : System.IComparable, System.IConvertible, System.IFormattable, System.ISpanFormattable

Godot 4.7 C# profile compatibility

Profile: Electron2D 0.1.0 2D
Status: Supported / Parity verified
Out of profile: no
Godot reference: BaseButton.ActionMode

Press and release activation modes for button controls.

Remarks

The action mode applies to pointer, touch, keyboard and gamepad input.

Thread Safety

This enum is immutable and is safe to use from any thread.

Since

This enum is available since Electron2D 0.1.0 Preview.

See Also

  • Electron2D.BaseButton.ActionMode

Members

Member Kind Summary
ButtonPress Enum value Activates the button when the input is pressed.
ButtonRelease Enum value Activates the button when the input is released.

Member Details

ButtonPress

Kind: Enum value

public const Electron2D.BaseButton.ActionModeEnum ButtonPress

Summary

Activates the button when the input is pressed.

Remarks

Use this value with Electron2D.BaseButton.ActionMode.

Since

This value is available since Electron2D 0.1.0 Preview.

See Also

  • Electron2D.BaseButton.ActionModeEnum

ButtonRelease

Kind: Enum value

public const Electron2D.BaseButton.ActionModeEnum ButtonRelease

Summary

Activates the button when the input is released.

Remarks

Use this value with Electron2D.BaseButton.ActionMode.

Since

This value is available since Electron2D 0.1.0 Preview.

See Also

  • Electron2D.BaseButton.ActionModeEnum

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