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BaseButton ActionModeEnum
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| Field | Value |
|---|---|
| Full name | Electron2D.BaseButton.ActionModeEnum |
| Namespace | Electron2D |
| Kind | enum |
| Category | UI and Text |
Identifies when a button emits its activation signal.
public enum Electron2D.BaseButton.ActionModeEnum : System.IComparable, System.IConvertible, System.IFormattable, System.ISpanFormattableProfile: Electron2D 0.1.0 2D
Status: Supported / Parity verified
Out of profile: no
Godot reference: BaseButton.ActionMode
Press and release activation modes for button controls.
The action mode applies to pointer, touch, keyboard and gamepad input.
This enum is immutable and is safe to use from any thread.
This enum is available since Electron2D 0.1.0 Preview.
Electron2D.BaseButton.ActionMode
| Member | Kind | Summary |
|---|---|---|
ButtonPress |
Enum value | Activates the button when the input is pressed. |
ButtonRelease |
Enum value | Activates the button when the input is released. |
Kind: Enum value
public const Electron2D.BaseButton.ActionModeEnum ButtonPressActivates the button when the input is pressed.
Use this value with Electron2D.BaseButton.ActionMode.
This value is available since Electron2D 0.1.0 Preview.
Electron2D.BaseButton.ActionModeEnum
Kind: Enum value
public const Electron2D.BaseButton.ActionModeEnum ButtonReleaseActivates the button when the input is released.
Use this value with Electron2D.BaseButton.ActionMode.
This value is available since Electron2D 0.1.0 Preview.
Electron2D.BaseButton.ActionModeEnum
Electron2D 0.1.0 Preview API reference. Generated from 175 public runtime types.