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webgl shader precision fingerprint
WebGL shader precision is a third browser-fingerprinting surface, read with
getShaderPrecisionFormat and hashed separately from the numeric getParameter limits and
the getSupportedExtensions list. It is the component most likely to reveal a browser
running on one operating system while claiming another, because it is produced deep in the
graphics stack where a spoofed user agent string cannot reach it.
Most WebGL fingerprinting write-ups stop at two things: the numeric parameters you read
with getParameter, and the extension list you read with getSupportedExtensions. There
is a third surface that gets hashed separately from both, and it is the one that most
often gives away a browser claiming an operating system it is not running on.
That surface is getShaderPrecisionFormat. This page explains what it returns, why a
detector treats it as its own component, how it diverges when the host OS and the claimed
OS disagree, and how to read all three WebGL components yourself so you can see whether
they tell one story or three.
getShaderPrecisionFormat returns an object with three integer fields: rangeMin,
rangeMax and precision. These describe the numeric range and the number of bits the
GPU pipeline guarantees for a given precision qualifier in a given shader stage. Every
WebGL context exposes the method, and while most sites never call it by hand, every serious
fingerprinting library does:
gl.getShaderPrecisionFormat(shaderType, precisionType)There are two shader stages
(VERTEX_SHADER and FRAGMENT_SHADER) and six precision types (LOW_FLOAT,
MEDIUM_FLOAT, HIGH_FLOAT, LOW_INT, MEDIUM_INT, HIGH_INT), so a detector that
wants full coverage collects twelve triples in total.
Those twelve triples are not free-form. On a real Windows machine, WebGL runs through ANGLE, which translates it to Direct3D, and ANGLE reports a fixed, feature-level-derived block that is the same across essentially every GPU sold in the last decade. That is the same reason the numeric WebGL parameters are identical on every GPU: the backend clamps to a common ceiling, so the "high end card" you might be tempted to claim reports the exact same limits as an old integrated chip.
A fingerprinting library does not fold shader precision into the numeric parameter hash. It hashes it as its own component, alongside two others:
| WebGL component | Read with | What it captures |
|---|---|---|
| Numeric parameters | getParameter |
max texture size, viewport dims, varying vectors, and other numeric limits |
| Extension list | getSupportedExtensions |
the set of supported WebGL extensions |
| Shader precision | getShaderPrecisionFormat |
twelve rangeMin / rangeMax / precision triples across two shader stages and six precision types |
Three components, three hashes. You can match the first two perfectly and still be caught
on the third, because it comes from a different code path in the graphics stack and is
generated by a different backend than the one your getParameter numbers imply. This is
why isolating it matters: renderer strings can say one thing while the pixels say
another, and the shader precision block is a second place
where the string you report and the machine you run on can quietly disagree.
The interesting failure is not a desktop Windows browser. On a real Windows host the native ANGLE backend already produces the canonical block, so there is nothing to fix. The failure is a browser built and run on Linux that presents itself as Windows, which is the normal shape of a server-side automation deployment.
On Linux, WebGL runs through the Mesa stack rather than ANGLE. Mesa reports its own shader precision ranges, and they are not the ANGLE block. So a browser that has set its user agent, its platform string and its renderer string to Windows, and matched its numeric parameters, still hands back a Linux-shaped shader precision hash. The numeric component says Windows, the extension component says Windows, and the third component says Linux.
We measured exactly this. On a Linux host claiming Windows, the shader precision component
hashed to 1aabf55167... (the Mesa block) where a real Windows browser produces
f223dfbcd580... (the ANGLE block). That single divergent component was enough to move a
commercial fingerprinting service's tampering model score from about 0.5 to 0.04 once
it was brought into line, together with a font fix. A component that most guides never
mention was carrying half the tampering signal.
The fix is to make the twelve triples the fixed canonical Windows ANGLE block regardless of host OS, at the engine level, so the third hash agrees with the first two. On a real Windows host that override is unnecessary and stays inert, because native ANGLE is already the canonical block. This is the same principle behind keeping canvas and WebGL byte-identical across operating systems: the value a page can read is made a property of the claimed identity, not of the box the browser happens to run on.
You do not need a detector to see this. You can read all twelve triples directly and
compare them against a stock browser, which is the comparison method that catches what
verdicts miss. Here is a runnable probe using the real
API, which returns a standard Playwright Browser:
from invisible_playwright import InvisiblePlaywright
PROBE = r"""
() => {
const canvas = document.createElement('canvas');
const gl = canvas.getContext('webgl') || canvas.getContext('experimental-webgl');
if (!gl) return { error: 'no webgl' };
const stages = { VERTEX_SHADER: gl.VERTEX_SHADER, FRAGMENT_SHADER: gl.FRAGMENT_SHADER };
const precs = ['LOW_FLOAT', 'MEDIUM_FLOAT', 'HIGH_FLOAT',
'LOW_INT', 'MEDIUM_INT', 'HIGH_INT'];
const out = {};
for (const [stageName, stage] of Object.entries(stages)) {
for (const p of precs) {
const f = gl.getShaderPrecisionFormat(stage, gl[p]);
out[stageName + '.' + p] = [f.rangeMin, f.rangeMax, f.precision];
}
}
return out;
};
"""
with InvisiblePlaywright(seed=42) as browser:
page = browser.new_page()
page.goto("https://example.com")
triples = page.evaluate(PROBE)
for key, value in triples.items():
print(f"{key:24} {value}")Run the same probe in a stock Firefox on a real Windows machine and diff the output field by field. Every one of the twelve triples should match. A common real Windows result for the two float-heavy rows looks like this:
FRAGMENT_SHADER.HIGH_FLOAT [127, 127, 23]
VERTEX_SHADER.HIGH_FLOAT [127, 127, 23]
If your automated browser reports different numbers there while claiming Windows, that is
the mismatch this page is about. To confirm the three WebGL components independently,
extend the probe to also print getParameter limits and getSupportedExtensions, and
check that all three agree on the same operating system rather than only the two everyone
already talks about.
Because the identity is seed-derived, the same seed gives the same twelve triples on
every run and on every host, which is what makes a diff meaningful: a difference is the
site or the code changing, never the browser drifting under you.
with InvisiblePlaywright(seed=42) as browser:
page = browser.new_page()
page.goto("https://example.com")
first = page.evaluate(PROBE)
with InvisiblePlaywright(seed=42) as browser:
page = browser.new_page()
page.goto("https://example.com")
second = page.evaluate(PROBE)
assert first == second, "shader precision must be stable for a fixed seed"
print("shader precision block is reproducible")The design goal is simple to state and easy to get wrong: the numeric parameters, the extension list and the shader precision triples must all describe the same machine. Matching two of three is worse than matching none, because two matched components and one divergent one is precisely the internal contradiction a tampering model is built to score.
invisible_playwright handles all three at the engine level, in the same C++ layer that serves the renderer string and the canvas readback, so a page cannot find a seam between them from JavaScript. On a real Windows host the native backend already produces the canonical values and nothing is overridden. On a Linux host presenting as Windows, the numeric block, the extension list and the twelve shader precision triples are all pinned to the same canonical Windows ANGLE values, so the third hash lands on the Windows block rather than the Mesa one. The renderer string names a real Windows GPU that sits consistently on top of that block.
None of this is something you configure. It is the default behaviour of the seed-derived identity, and the probe above is how you verify it rather than trust it.
Shader precision is the WebGL fingerprint component that hides in plain sight. It is hashed separately from the numeric parameters and the extension list, it comes from a different part of the graphics stack, and it is the one most likely to still say Linux after everything visible has been set to Windows. Read all three components, diff them against a stock browser, and treat any single divergent one as a failure even when the other two are perfect. That is the whole discipline: a fingerprint that is internally consistent across every component beats one that scores well on the two components a guide happened to mention.
What is getShaderPrecisionFormat used for in fingerprinting? It returns rangeMin, rangeMax and precision for each shader stage and precision type. A detector collects the twelve triples and hashes them as a WebGL component separate from the numeric parameters and the extension list.
Is shader precision the same as the other WebGL parameters? No. It is a distinct hash from a distinct code path. You can match the numeric limits and the extension list exactly and still be caught on shader precision if it reports a different backend.
Why does my browser report different shader precision than a real Windows machine? Because it is almost certainly running on Linux through Mesa while claiming Windows, and Mesa's ranges are not the ANGLE block that a real Windows browser reports.
Can I fix shader precision from JavaScript? Not credibly. Overriding the method in the page is itself detectable, and it only patches the one call while leaving the rest of the graphics stack inconsistent. It has to be correct at the engine level.
How do I test my shader precision values? Read all twelve triples with the probe on this page, run the same probe in a stock browser on a real machine of the OS you claim, and diff them field by field.
Do I need to configure this in invisible_playwright? No. The three WebGL components are kept consistent by default from one seed. The code here is for verifying that, not for enabling it.
- The WebGL specification for
getShaderPrecisionFormat,getParameterandgetSupportedExtensions, read from the spec rather than from a summary of it, and the MDN reference for getShaderPrecisionFormat. - This project's own cross-OS measurements: the shader precision component moving from the Mesa hash to the Windows-equivalent hash on a Linux host claiming Windows, and the matching drop in a commercial fingerprinting service's tampering model score.
- The WebGL parameters and renderer string notes in this set, which cover the other two components of the same fingerprint.
See also: why the WebGL numbers are identical on every GPU, what a renderer string can and cannot hide, and canvas and WebGL fingerprints that stay identical across operating systems.
Written while maintaining invisible_playwright, a Firefox patched at the C++ level driven by stock Playwright. The shader precision component was carrying half a tampering signal that no numeric-parameter check would ever have found.
Documentation
Guides
-
Browser Identity
- navigator.webdriver is not the tell you think it is
- hardwareConcurrency, deviceMemory and storage quota
- Screen size and viewport tells in headless browsers
- Playwright headless vs headed: what detectors see
- Playwright User Agent: Why You Should Not Set It
- Client Hints and Sec-Fetch: headers that must agree
- Codec fingerprinting: canPlayType and MediaCapabilities
- Permissions API: the two answers that must agree
- CSS fingerprinting: what media queries reveal
- What privacy.resistFingerprinting actually does
- speechSynthesis.getVoices() returns an empty array
- Browser extensions are a fingerprint surface
- BFCache and pageshow.persisted under browser automation
- Service workers, storage partitioning and automation
- Web Workers: where page-level fingerprint patches fail
- fake-useragent is archived: what changes and what doesn't
- navigator.buildID and the stale build date tell
- navigator.maxTouchPoints and pointer consistency
- navigator.platform and oscpu on a spoofed OS
- navigator.vendor and productSub: the Firefox tells
- Accept-Language header vs navigator.languages
- window.devicePixelRatio: the pref that spoofs it
- Can you be fingerprinted in incognito mode?
- Is changing the user agent enough to avoid detection?
- Can a website tell you are running on a server?
- Can two devices share a browser fingerprint?
- Does clearing cookies stop fingerprint tracking?
- Color-gamut and HDR media queries as a fingerprint
- Battery API fingerprint: does Firefox expose it?
- Is navigator.connection a fingerprint in Firefox?
- Can the Gamepad API fingerprint or detect a bot?
- Do accelerometer and gyroscope APIs leak on desktop?
- prefers-reduced-motion and other OS-setting tells
- Does storage quota estimate reveal disk size?
- Can scrollbar width reveal my operating system?
-
Canvas, WebGL, Fonts and Audio
- Canvas fingerprint noise: why per-call randomising fails
- Firefox WebGL renderer strings: what ANGLE reports
- WebGL parameters: the numbers are the same on every GPU
- Your renderer string says NVIDIA. Your pixels say software.
- Why headless browsers render different fonts
- How to make Linux and macOS report real Windows fonts
- measureText and TextMetrics as a fingerprinting surface
- AudioContext fingerprinting, and why adding noise backfired
- Canvas and WebGL fingerprints, identical across OSes
- Emoji fingerprinting: why emoji look the same on any OS
- Detecting installed fonts in JavaScript by width
- WebGL shader precision as a fingerprint surface
- AudioContext sampleRate and latency as a fingerprint
- Is WebGPU a browser fingerprint?
-
Network, Proxy and WebRTC
- WebRTC leak with a proxy in Playwright and Selenium
- WebRTC ICE candidate spoofing: the fields that give it away
- Playwright proxy in Python: per-context, and what leaks
- Playwright proxy not working? SOCKS5 auth in Python
- Playwright timezone does not match the proxy IP
- JA3 and JA4: why a TLS fingerprint cannot be patched
- Playwright in Docker: it runs, and still gets blocked
- Web scraping keeps getting blocked with good proxies
- Python web scraping blocked? The TLS fingerprint reason
- SOCKS5 vs HTTP proxy: what each does in the browser
- WebRTC IPv6 leak: why a proxy does not stop it
- HTTP/2 fingerprint: the layer above the TLS handshake
- TLS fingerprint vs User-Agent: the contradiction
- WebRTC has no ICE candidates behind a proxy
- WebRTC IP that matches the proxy exit, by design
- How to check if a proxy leaks your real IP
- about:webrtc: read your real ICE candidates
- Offline timezone resolution from a proxy exit IP
- Residential vs datacenter vs mobile proxies explained
- Sticky vs rotating proxy sessions: which to use
- Does a proxy leak DNS? DoH and DNS leaks explained
- HTTP/3 and QUIC fingerprint: what a site sees
- What is ASN and IP reputation in bot detection?
- What does a mobile carrier IP look like to a site?
- IPv6 vs IPv4: which does your proxy expose?
- Geolocation API vs IP location: keep them consistent
- Does chaining two proxies help avoid detection?
-
The Automation Layer
- Function.prototype.toString and the [native code] check
- The ChromeDriver
cdc_variable, and why renaming it fails - Why an attached debugger makes automation detectable
- Execution context was destroyed, and when it means detection
- Human-like mouse movement: Bezier curves are the easy part
- Why a Playwright upgrade broke 97 of 133 tests overnight
- Playwright persistent profile: what it fixes and breaks
- Why humanized mouse movement can fail on hover()
- Why content_frame() returns None for a cross-origin iframe
- Orphaned Firefox processes on Windows: the killed-runner leak
- Firefox launches but Playwright can't drive it: packaging gap
- Why automating login is riskier than reusing a session
- Playwright new_page vs new_context: the viewport tell
- Playwright dialog and popup handling without a tell
- Playwright download files with Firefox and the tell
- Playwright connect_over_cdp does not work with Firefox
- Playwright mobile emulation on Firefox and isMobile
- Playwright isTrusted: are automated clicks real?
- Playwright set_input_files uploads and the tell
- Can websites detect Playwright? What is actually visible
- Does Playwright Set navigator.webdriver to True?
- Does Playwright Leave Traces a Website Can See?
- Does Playwright Change My Browser Fingerprint?
- Can I Use My Real Browser Profile With Playwright?
- Does Playwright Support Firefox Stealth?
- Is Playwright Firefox Harder to Detect Than Chromium?
- Does Playwright Get Detected on the First Request?
- Why Playwright's bundled Firefox is easy to detect
- ghost-cursor human mouse paths with Playwright
- Stock Playwright, patched Firefox: how they connect
- Intercept and mock network requests with page.route
- Record and replay HTTP traffic with HAR in Playwright
- Record a Playwright trace to debug a failed scrape
- Record a video of a Playwright browser session
- Save and reuse login with storage_state in Playwright
- Read and set cookies in a Playwright context
- Set geolocation and permissions per Playwright context
- Handle HTTP basic auth in Playwright (http_credentials)
- Isolate identities with a browser context per session
- Drag and drop elements in Playwright with drag_to
- When to use an HTTP client vs a real browser
- Migrating from requests + BeautifulSoup to a browser
-
AI Agents and Frameworks
- AI browser agents and stealth: what fits and what does not
- browser-use gets detected: what you can and cannot change
- crawl4ai stealth mode and custom browser engines
- Give a LangChain agent an invisible_playwright browser
- Feed invisible_playwright pages into a RAG index
- Computer-use agents and browser fingerprint detection
- Give an MCP browser server a stealth Firefox engine
- Give each AI agent a reproducible browser identity
- Run parallel browser agents with distinct fingerprints
- Why AI browser agents have their own timing signal
- Running an AI browser agent headless on a server
- Give a browser agent a persistent logged-in session
- smolagents: hand the agent an invisible_playwright tool
- Stagehand and stealth: why a Firefox engine won't drop in
- DOM-reading vs screenshot agents: which stealth helps
- Back a computer-use agent with a real browser engine
- AI agent retry loops trip rate limits, not fingerprints
-
Detectors, Explained
- What bot.sannysoft.com actually checks, row by row
- How CreepJS decides you are lying
- What BotD actually detects, and what it does not
- Why a FingerprintJS visitor ID changes
- reCAPTCHA v3 score: why a fresh browser scores badly
- BrowserLeaks canvas and WebGL hash, explained
- What BrowserLeaks actually tests, surface by surface
- Browser trust scores explained: what the number means
- How do websites detect bots?
- What is a browser fingerprint?
- What data does a website collect about your browser?
- Does a VPN stop browser fingerprinting?
- Do websites know you are using a script?
- How accurate is browser fingerprinting?
- Can a website detect a virtual machine?
- Can websites detect a datacenter or proxy IP?
- getClientRects fingerprinting: subpixel geometry as ID
- Notification.permission as a bot-detection signal
- speechSynthesis voices as a cross-platform fingerprint
- Can a website detect typing by keystroke timing?
- Can a website detect Clipboard API access?
- What are mouse-dynamics behavioural biometrics?
-
Testing and Troubleshooting
- How to test bot detection without a false pass
- Playwright detected as a bot: the checklist to fix it
- Firefox preferences that silently do nothing
- Slow browser launch: a per-request timeout is not a budget
- Playwright screenshot returns noise: readback fix
- Canvas fingerprint changes every run: use a seed
- Playwright TargetClosedError: the causes and the fixes
- Why am I blocked with a clean fingerprint?
- Why Does My Playwright Script Get Blocked?
- Is Playwright headless detectable? What sites check
- Can You Run Playwright Without Being Detected?
- Why Playwright Works Locally but Fails in the Cloud
- Does Playwright Trigger reCAPTCHA More Often?
-
Scraping with Playwright
- How to scrape without getting blocked
- How to scrape a site that blocks headless browsers
- How to scrape infinite scroll pages with Playwright
- How to rotate proxies when scraping with Playwright
- How to scrape data behind a login with Playwright
- How to run Playwright in Docker without getting detected
- How to use invisible_playwright in Docker
- Playwright bot detection: how to avoid it in Python
- How to scrape paginated pages with Playwright
- How to download files with Playwright
- How to upload files with Playwright, and verify it landed
- How to handle cookie consent banners in Playwright
- How to handle popups and modals in Playwright
- How to take full-page screenshots with Playwright
- How to generate a PDF with Playwright and Firefox
- How to wait for content to load in Playwright
- How to retry failed requests when scraping Playwright
- How to scrape pages in parallel with Playwright
- How to rate limit your own Playwright scraper
- How to scrape HTML tables with Playwright
- How to scrape iframe content with Playwright
- How to scrape shadow DOM content with Playwright
- How to capture XHR and API responses in Playwright
- How to scrape geotargeted content with Playwright
- How to scrape real estate listings with Playwright
- How to scrape job postings with Playwright
- How to scrape e-commerce product pages with Playwright
- How to track product prices with Playwright
- How to scrape hotel room prices with Playwright
- How to scrape flight prices with Playwright
- How to scrape classifieds listings with Playwright
- How to scrape vacation rental listings with Playwright
- How to scrape car listings with Playwright
- How to scrape apartment rentals with Playwright
- How to track product stock and restocks with Playwright
- How to scrape location-based store prices with Playwright
- How to scrape flexible-date fare calendars with Playwright
- How to scrape product reviews with Playwright
- How to scrape reviews and ratings with Playwright
- How to scrape news article text with Playwright
- How to scrape business directory listings with Playwright
- How to scrape event and ticket listings with Playwright
- How to scrape restaurant menu data with Playwright
- How to scrape stock and financial data with Playwright
- How to scrape social media profiles with Playwright
- How to scrape forum and community threads with Playwright
- How to scrape image galleries with Playwright
- How to scrape video listings and metadata with Playwright
- How to scrape map-based local results with Playwright
- How to scrape sports scores and stats with Playwright
- How to scrape cryptocurrency prices with Playwright
- How to scrape deals and coupon codes with Playwright
- How to scrape to CSV with Playwright
- How to scrape to JSON Lines with Playwright
- How to scrape into a SQLite database with Playwright
- How to export scraped data to Excel with Playwright
- How to extract JSON-LD structured data with Playwright
- How to extract Open Graph and meta tags with Playwright
- How to extract links and build a crawl frontier in Playwright
- How to scrape RSS and Atom feeds with Playwright
- How to download images in bulk with Playwright
- How to extract clean article text with Playwright
- How to scrape a sitemap.xml with Playwright
- How to scrape into a pandas DataFrame with Playwright
- How to clean scraped prices and dates with Playwright
- Scrape search results by driving a form in Playwright
- Scrape a map-based search with Playwright
- Scrape autocomplete and typeahead inputs with Playwright
- Scrape date-picker calendars with Playwright
- Crawl list pages to detail pages with Playwright
- Scrape lazy-loaded images with Playwright
- Extract data from canvas charts with Playwright
- Scrape a multi-step wizard flow with Playwright
- How to resume an interrupted scrape with Playwright
- Incremental scraping: only new items since last run
- Handle 403 and 429 backoff mid-scrape in Playwright
- Scrape load-more button pages with Playwright
- Scrape nested pagination with Playwright
- Scrape an SPA that changes URL via history API
- Use BeautifulSoup with invisible_playwright
- Run stealth Playwright tests with pytest fixtures
- Run invisible_playwright concurrently with asyncio
- Run invisible_playwright in GitHub Actions CI
- Can you run invisible_playwright serverless?
- Run invisible_playwright in Celery task workers
- Schedule invisible_playwright scrapes with cron
- Run invisible_playwright headful on a server with Xvfb
- Use invisible_playwright in an Airflow DAG
- Combine invisible_playwright with httpx for speed
- Wrap invisible_playwright in a FastAPI service
- Run invisible_playwright in a Jupyter notebook
- Block images to speed up scraping (and when not to)
- Wait for a specific API response in Playwright
Comparisons
- Playwright stealth in Python: three levels that work
- Firefox or Chromium for anti-detect automation
- Chromium is not Chrome, and detectors know the difference
- Playwright stealth vs Camoufox: two patched Firefoxes
- Playwright stealth vs Patchright: driver vs engine
- Playwright stealth vs undetected-chromedriver and nodriver
- playwright-stealth vs a patched engine: page vs browser
- puppeteer-extra-plugin-stealth: unmaintained since 2024
- selenium-stealth hasn't been updated since December 2021
- pyppeteer's own maintainer says to switch to Playwright
- invisible_playwright vs rebrowser-patches: the same CDP fix
- invisible_playwright vs fingerprint-suite: injection vs engine
- invisible_playwright vs playwright-with-fingerprints
- invisible_playwright vs Scrapling
- invisible_playwright vs Ulixee Hero
- invisible_playwright vs SeleniumBase UC Mode
- Splash is unmaintained, and it was never a real browser
- invisible_playwright vs DrissionPage
- WebDriver BiDi vs CDP: does the new protocol hide you
- invisible_playwright vs hrequests
- zendriver vs invisible_playwright: Chrome CDP vs Firefox
- botasaurus vs invisible_playwright: framework vs library
- curl_cffi vs invisible_playwright: TLS client vs browser
- pydoll vs invisible_playwright: CDP without a driver
- selenium-driverless vs invisible_playwright stealth
- puppeteer-real-browser vs invisible_playwright
- Migrating from Selenium to Playwright for stealth
- Migrating from Puppeteer to Playwright for stealth
- undetected-chromedriver vs a patched Firefox browser
- scrapy-playwright vs a patched Firefox for stealth
- playwright-extra stealth plugins vs a patched browser
- tls-client vs a real browser: when TLS is enough
- Anti-detect browser or Playwright stealth: which you need
- undetected-playwright vs a patched Firefox binary
Integrations
- Using invisible_playwright with CodeceptJS
- Using invisible_playwright with Crawlee for Python
- Using invisible_playwright with Crawlee for JavaScript
- Using invisible_playwright with scrapy-playwright
- Using invisible_playwright with Robot Framework Browser
- Cypress, WebdriverIO, TestCafe and Nightwatch integration
- Using invisible_playwright with Microsoft's Playwright MCP
- Using the engine from Go, Java, C#, Ruby and Rust
docs/ source folder