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A3D_GetCollisions

imshooter edited this page Oct 17, 2026 · 1 revision

What a moving physics object collides with.

native A3D_COLLIDE:A3D_GetCollisions(Physic:physicid);

Parameters

Parameter Description
Physic:physicid Physics object to read.

Returns

  • The flags.
  • 0 when physicid is not a moving physics object.

Example

stock bool:CollidesWithPlayers(Physic:physicid) {
    return (A3D_GetCollisions(physicid) & A3D_COLLIDE_PLAYERS) != A3D_COLLIDE:0;
}

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