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A3D_IsWalkMeshLoaded
imshooter edited this page Oct 23, 2026
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Whether the navigation mesh was read. A call made while the server starts waits for it.
native bool:A3D_IsWalkMeshLoaded();The mesh is read on a thread of its own when the server starts, in about half a second, and a call made before that waits for it. false means there is no navmesh.db, or it could not be read. The log of the server tells which when the routes are ready. See Navigation mesh.
public OnGameModeInit() {
if (!A3D_IsWalkMeshLoaded()) {
print("Walks keep to the paths, as there is no navigation mesh.");
}
return 1;
}- A3D_GetNearestWalkPoint: Find the nearest point of the navigation mesh, where a pedestrian can stand.
- A3D_FindRoute: Find the best route between two points along the paths of the game.
3DAndreas 0.7.1 · Repository · Releases · MIT License
Guides
- Installation
- Configuration
- Physics objects
- Model settings
- World queries
- The screen
- Routes
- Navigation mesh
- Map database
- Coming from ColAndreas
- Performance
Reference
Functions