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Lead edited this page Dec 7, 2024 · 3 revisions

Valiance greatly changes the way many vanilla features are balanced, to add more nuance to combat and to make specialization more worth your time. Below all balancing changes are listed briefly.

List of Changes


  • Shields now only block the majority of damage instead of 100%
  • Shields are now crafted with 8 iron ingots and 1 wooden plank
  • Amethyst Shards can be used as a more farmable subtitute for Flint in the Arrow crafting recipe
  • Zombies have had their base health increased from 20 to 30
  • Zombies are slightly faster
  • Zombies may spawn with iron weapons much more often with more variety
  • Baby Zombies have had their base health decreased from 20 to 10
  • Evokers have had their base health increased from 20 to 40
  • Evokers now drop Lesser Totems of Undying when spawned from raids instead of standard Totems of Undying.
  • Vexes have had their base health decreased from 14 to 6
  • Spiders now have a small chance of playing webs on the player while attacking (Not Cave Spiders)
  • Cave Spiders now spawn naturally in caves
  • Drowned wielding Tridents with the Channeling enchantment are able to benefit from its abilities
  • Protection enchantment no longer protects from damage types which have their own Protection variant

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