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FAQ
No. It is read-only. It never builds, dismantles, reconfigures or moves anything. The only thing it adds to the world is a temporary map marker when you ask it to locate something, and CLEAR PINGS removes those.
Yes. It stores nothing in your save. Uninstalling leaves the save exactly as it was.
It reports on your own factory and your own objectives. It will tell you that a recipe you need is not researched yet - which the game already tells you - but it does not reveal map contents, unexplored resources, or anything you could not see yourself.
No. The analysis is deterministic: a bounded scan of the world followed by a steady-state flow solve. The same save produces the same answer. AI tools were used during development, which is disclosed on the mod page, but nothing in the mod calls out to a model at runtime.
Yes. The host measures the factory and sends the report to you, so a joined client sees the full report, labelled as coming from the host. See Multiplayer.
Yes. Install it on the server as well as the clients.
Because a wrong number gets acted on and a blank gets investigated. See Why It Says "Unknown".
Red is reserved for something that is actually broken. Not having built a thing yet is the normal state of an unfinished game, and marking it as a fault would mean the panel showed an alarm for the entire playthrough. See Reading the Panel.
No. It is standalone.
Yes. Recipes, items and unlocks are read from the game at runtime rather than from a built-in table, so modded content is measured the same way as vanilla.
Everything within a step is independent, so it can be built in any order. Steps are dependency depth, not a to-do list ordering. See PLAN.