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Quick Start
Install through the Satisfactory Mod Manager like any other mod. Critical Path needs SML 3.12 or newer and targets Satisfactory 1.2.
It is standalone. It does not require, and does not interact with, any other mod.
Press F10 in game.
The key is remappable: Options → Keybindings → Critical Path. F10 was chosen because it collides with nothing in the base game.
Press F10 again, or Esc, to close it.
The panel opens on the PATH tab, showing your current Space Elevator phase on the left and your current HUB milestone on the right.
Work down the list:
- Rows with a green thumb are delivered - nothing to do.
- Rows in blue are not built yet - ordinary outstanding work.
- Rows in red need a fix - a line exists and has stopped.
- Rows in violet are waiting on research.
The bar along the bottom is the summary verdict. If it is blue it is telling you the next steps; if it is red, something in your factory has actually broken.
- Something red? Open PATH and expand the row to see the root cause, then use LOCATE to put a marker on your map and compass.
- Want to know what to build next, in order? Open PLAN.
- Want to know whether a specific line is keeping up? Open BALANCE and filter for the item.
Open the panel exactly the same way. The host measures the factory and sends the report to you - the header will say "from the host". See Multiplayer.
The world keeps running while the panel is open, so a report is a snapshot. Press REFRESH in the panel header to re-measure. The header shows how old the current reading is.