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Troubleshooting
- Check the keybinding under Options → Keybindings → Critical Path. The default is F10.
- Confirm the mod is loaded - the main menu lists the loaded mod count.
- Critical Path needs SML 3.12+. Version 1.0.2 is built for Satisfactory 1.2.4.
The host is running a version of Critical Path from before host-to-client reports existed. Ask them to update, or open the panel on the host machine. See Multiplayer.
Red means a line exists and is not running. Expand the row: it will name the machine and the condition - starved, output blocked, unpowered, or jammed by an item it cannot use.
Belt jams are the most commonly missed one. A full belt whose leading item is something the machine cannot accept will starve that machine permanently, because nothing behind it can pass either.
The report is a snapshot. Press REFRESH in the panel header to re-measure; the header shows the age of the current reading.
The scan hit a collection limit. The report tells you how many buildings were examined out of how many exist. The analysis remains correct for what it measured - it simply does not claim to have seen everything.
Usually a vehicle route in the supply path. See Why It Says "Unknown".
Please open an issue with your Satisfactory version, SML version, whether you were in single-player, hosting, or joined, and clear steps to reproduce. A screenshot of the panel is enormously helpful.