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Reading the Panel
Critical Path uses colour as the fast read and words as the accurate one. Every row states its status in text, so nothing depends on colour alone.
| Colour | Meaning |
|---|---|
| Green | Delivered - this part is done |
| Blue | Outstanding work, nothing wrong: not built yet, or banked and ready to deliver |
| Amber | Degraded but still flowing - under-supplied |
| Red | A line exists and has stopped. Something to go and fix |
| Violet | Waiting on research - the recipe is not unlocked |
| Grey | Working as intended: saturated, on standby, or extraction |
This distinction is deliberate and it is the one worth internalising.
A part you simply have not built yet is blue, not red. A part whose recipe is not researched is violet. Red is reserved for a line that physically exists and is not running - starved of an ingredient, output backed up, unpowered, or unable to route what it makes.
The reason is that an alarm which is always on is not an alarm. For most of a playthrough most objective parts are unbuilt, and painting all of them red would make a fresh save and a burning factory look identical.
So: if you see red, something is genuinely broken right now.
The band across the bottom summarises the whole report:
- Blue - "NEXT STEPS" - nothing is broken; here is what remains and what it delivers
- Red - "BLOCKED" - a real fault, naming the part and the cause
- Green - "READY" - everything outstanding is already banked; delivery is the only step left
Under the title you get counts - parts, delivered, still to build, and need a fix. Counts that are zero are left out rather than shown as "0", so the line only ever tells you things that are true.
Each row reserves a small square for a status icon. A rotating cog means that line is actively producing. A warning triangle means a genuine fault. A part that simply is not built yet has no icon - the blue stripe and the words already say it.