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Wraith Biomass Operations
This guide focuses on the Wraith biomass economy: growing protein, cocoon-processing meat, and converting output into power and downstream systems like cloning.
For essence feeding, drain abilities, and prisoner/pod automation, see Wraith Essence Manangement. For broader unlock flow, see Research and Progression. For grid scaling and endgame power defense, see Power, Shields, and ZPM Infrastructure. For deep cloning mechanics, see Cloning Systems.
-
meat labis your reliable Wraith protein source and does not depend on sunlight or blight safety. -
cocoon spotturns raw meat into preservedcocooned meat, then intobiomass. - Cocoon bills are Wraith-specialized: only pawns with
webbing protein glandscan run them. -
biomass generatorgives strong midgame power (3000W) with simple fuel handling. -
biomassdemand spikes hard once you start large-scale cloning cycles.
- Finish
Wraith science(Rimgate_WraithBasic). - Research
meat cultivation(Rimgate_MeatCultivation) formeat labandcocoon spotbills. - Research
biomass generator(Rimgate_WraithGenerator) to convert biomass into stable power. - Add
cloning(Rimgate_WraithCloneGenome) when you are ready for heavy biomass spending. - Finish
advanced bioengineering(Rimgate_BiomassOptimization) for key efficiency upgrades.
meat lab basics:
- Build cost:
100 biomass,2 industrial components - Power draw:
450W(270Wafteradvanced bioengineering) - Crop output:
28 cultured meatevery3.5days - Crop is configured to ignore normal blight/sunlight/vacuum failure patterns
cocoon spot basics:
- Build cost: effectively free spot placement
- Work type:
Crafting - Work skill used by recipes:
Cooking - Worker requirement: pawn must have
webbing protein glands(Rimgate_WraithWebbingGene)
This step is your preservation layer: cocooned meat has no rot deterioration and stores cleanly for large batch processing.
| Recipe | Inputs | Output | Notes |
|---|---|---|---|
make Biomass from cocooned meat |
5 cocooned meat + 1 naquadah
|
10 biomass |
Best conversion path for stockpiled cocooned batches. |
make Biomass from cocooned meat x4 |
20 cocooned meat + 4 naquadah
|
40 biomass |
Better for fewer pawn work interruptions. |
make Biomass from meat |
10 nutrition of raw meat + 1 naquadah
|
10 biomass |
Flexible fallback when you have mixed raw meat but no cocoon stock. |
make Biomass from meat x4 |
40 nutrition of raw meat + 4 naquadah
|
40 biomass |
Bulk fallback variant. |
Practical takeaway:
- The direct raw-meat recipe is nutrition-based.
- The cocooned recipe is fixed-count based.
- In normal play, cocooned processing is usually the more efficient long-run path.
biomass fired generator (Rimgate_WraithGenerator) is your main biomass sink before cloning scale-up:
- Output:
3000Wbase,3600Wafteradvanced bioengineering - Fuel usage:
0.75 biomass/day - Fuel tank:
25 biomass(about33.3in-game days at full tank)
This makes biomass power very stable if your cocoon/meat throughput is consistent and naquadah supply is secure.
- Cloning uses the same
biomasseconomy, so it competes directly with generators and gear production. -
advanced bioengineeringis partially gated behind the cloning branch (Rimgate_WraithCloneGenomeprerequisite). - Treat cloning as phase two of your biomass strategy, not day-one consumption.
Detailed pod modes, clone types, and optimization facilities are covered in Cloning Systems.
- Assigning only
Cookingand forgetting cocoon bills run underCraftingwork type. - Expecting non-Wraith colonists to run cocoon bills without the webbing gene.
- Burning all biomass on gear before power and cloning infrastructure is stable.
- Ignoring naquadah logistics while scaling biomass conversion.
- Designate at least one dedicated webbing-gene crafter for cocoon station throughput.
- Keep a preserved
cocooned meatreserve before major raid windows or power spikes. - Stabilize biomass power first, then scale into cloning draw.
- Keep naquadah as a protected supply line, not an afterthought input.