Bootable minesweeper game in a 512-byte boot sector
-
Updated
Jan 21, 2021 - Assembly
Bootable minesweeper game in a 512-byte boot sector
Historical source code and documents related to Ambermoon, the role-playing game developed by Thalion Software GmbH, and published for the Commodore Amiga in 1993.
QNICE-FPGA is a 16-bit computer system for recreational programming built as a fully-fledged System-on-a-Chip in portable VHDL.
A 16-bits x86 DOS Assembly library that provides many useful functions for developing programs. It has both VGA grapics functions as well as general purpose utilities. The main purpose of this library was to be able to implement simple DOS games (in Assembly) using VGA (320x200, 256 colors) display.
16-bit Real Mode operating system made entirely in Assembly
Historical source code and documents related to Amberstar, the role-playing game developed by Thalion Software GmbH, and published for the Atari ST in 1992.
Pokémon Crystal mod that implements 16-bit IDs for the vanilla game (not relying on other mods' features)
16-bit Crystal disassembly with 700+ Pokemon
Various routines for programming graphics and games on MSDOS and PC-compatible 16-bit systems
「💻」Simple kernel made in 16-bit assembly only
Mandelbrot set drawers for vintage hardware
A simple FORTH compiler created with M4 macros for Z80 assembler and ZX Spectrum.
Adventure Game Interpreter (AGI) v2.440 Game Engine for DOS (16-bit)
8086 16-Bit Disassembler written in Assembly
Add a description, image, and links to the 16-bit topic page so that developers can more easily learn about it.
To associate your repository with the 16-bit topic, visit your repo's landing page and select "manage topics."