google maps for block game
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Updated
Nov 6, 2024 - Java
google maps for block game
Distributed Java game server, including cluster management server, gateway server, hall server, game logic server, background monitoring server and a running web version of fishing. State machine, behavior tree, A* pathfinding, navigation mesh and other AI tools
An A* pathfinding library for serverside minecraft development
Java Code for Contraction Hierarchies Algorithm, A-Star Algorithm and Bidirectional Dijkstra Algorithm. Tested and Verified Code.
Source code for the HappyCoders.eu articles on pathfinding and shortest path algorithms (Dijkstra, A*, Bellman-Ford, Floyd-Warshall).
Automated Snake Game Solvers using AI Search Algorithms
Pathfinding Visualizer application that visualizes graph based search algorithms used to find the shortest path. Algorithms used: Breadth first search, Depth first search, Best first search and A* search made with java swing
Android App for simulating Dijkstra and A* algorithms through intuitive animations
CS50’s Introduction to Artificial Intelligence with Python. This course explores the concepts and algorithms at the foundation of modern artificial intelligence, diving into the ideas that give rise to technologies like game-playing engines, handwriting recognition, and machine translation.
Computer Science subject module at Roskilde University. Was made as part of a 15ETCS course where we applied Different Pathfinding strategies to solve shortest path problem. Contains Dijkstra and A* implemented in Java with a JavaFX User Interface to demonstrate shortest path visualization. Note: this project is not maintained
🧭 Path Visualization Tool
A command line native Java application that searches for the best route between two points on an OpenStreet Map. A project for the Artificial Intelligence course (ECE NTUA)
ColorFill - yet another Flood-It clone (game and solver algorithm)
Freecell solitaire Solver Project for Artificial Intelligence course from University of Macedonia
This is the source code of the algorithm described in the paper: "On Using Graph Partitioning with Isomorphism Constraint in Procedural Content Generation" presented at PCG Workshop 2017 part of FDG 2017.
A graphical tool to simulate robot path planning with obstacles using two different algorithms : Dijkstra and A*
A visual representation of the A* (star) pathfinding algorithm.
The 8-puzzle game solver is an AI project where I applied 3 different AI search techniques (DFS, BFS, A*) to solve the puzzle and animate the solution using JavaFX
MAPP for Warehouse Butlers using Decoupled Coordination Technique and A-star variant, with Simulator
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