A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
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Updated
May 3, 2018 - C++
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
An open-source interoperability standard for tools and content management systems used in media production.
appleseed plugin for Autodesk® Maya®
Scattered Points Interpolation with Globally Smooth B-Spline Surface using Iterative Knot Insertion
This project simulates a Toll Collection and License Plate Recognition System using OpenGL, OpenCV, and Tesseract OCR. It visualizes vehicle movement through a toll booth, calculates toll charges by vehicle type, and recognizes license plates from images.
lib for running gramcheck and other pipelines + cli; modules for CG→spelling, CG→feedback, tagging blanks
C++ Framework for Computer Graphics Course at UPF
🖼🖥 A Computer Graphics Mini - Project :
All second-year computer engineering lab assignments
Mirror of SF Shrimp, with GTK1.x, FLTK2, Qt4 clients, didactic/historic purposes
Pacman using c++ and Computer Graphics.
The project is using C++, OpenGL, GLSL, Mass Spring Physics System (Developed by myself) as its foundation. The final goal is to simulate a human heart in real-time.
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