Java Collision Detection and Physics Engine
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Updated
Jun 9, 2024 - Java
Java Collision Detection and Physics Engine
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects. (code has New BSD license)
A 2D Open Source Physics Engine in Java
Dynamic AABB tree in Java for broadphase collision detection
Documentation and example applications for the Libbulletjme open-source physics simulation library
A quadtree written in Java. Supports insert, update, search, remove, and more! Plenty of unit tests and also a performance report to compare with a brute force method.
The JBullet implementation used in jMonkeyEngine3.
Interactive game to simulate emergence and natural selection in biological systems
A simple library for Swept AABB collision detection written in Java
A visual simulation of collision detection and response of two or many objects (balls)
Quadtree and AABB (Axis-Aligned Bounding Box) implementation
A zero dependency, lightweight Java game engine for making 2D games inspired by Unity and Libgdx.
Space War is a Shoot 'Em Up type of game for mobile devices, where the player controls a ship that can destroy enemies, and pick up items, to advance in the game and increase their score.
NastY Game for NastY people
Virtual Pool Zero - 3D Billiards Simulator using Java OpenGL
Simple library built off processing to support more image types and allow accurate collision detection between images.
A simple chain reaction android game
Gravitational and bouncing from obstacles engine
A data structure for efficient collision detection in a 2D space
Project Alpha is a developing game engine that supports both p2p, community servers, and local hosting.
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