A fast entity component system (ECS) for C & C++
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Updated
Jun 12, 2024 - C
A fast entity component system (ECS) for C & C++
Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.
Data-oriented networking playground for the reliable UDP transports
Real-Time C++20 Game/App Engine. Built on data-driven design principles and agile software engineering.
ENGINE..... vrooooommm
Mirror of https://dev.v4.games/v4games/eco2d
Simple game engine written in C using ECS.
An abandoned game dev toolset.
RPG engine made with SFML/C++
ECS game engine + shoot 'em up
Fast, lightweight, software development tool.
An OpenGL 2D game engine built with GLFW in C.
An Entity Component System library written in C with a simple API
Rudimentary Entity Component System in pure C
A few different entity component systems
A fun side project, making Pure-ECS with only C and following DoD.
An ES Based Game Engine built with CSFML
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