Physically Based Shading and Deferred Rendering for the Panda3D game engine
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Updated
Aug 26, 2023 - Python
Physically Based Shading and Deferred Rendering for the Panda3D game engine
TouchDesigner toxes and small projects
Non-destructive, node based 2D image editor with an API for custom nodes
v1.2 GLSL volume rendering. Able to view NIfTI, DICOM, MGH, MHD, NRRD, AFNI format images.
Raymarching shader toolkit for TouchDesigner
Voxel generator based on perlin 3d noise | Python OpenGL
Cross platform shader system for HLSL, GLSL, Metal and SPIR-V.
implementation of mandelbrot set zoom animation with python and glsl , the code is really messy it's need a lot of refactoring and optimizations
🌵 Imagine ShaderToy, on a Manim-like architecture. That's ShaderFlow. Music Visualizer, Piano Roll, Shader Platform. Fastest Render in the West
🕹️🖥️🌍️ Undigitized is a game about a fictional way to take digital objects into the real world, its impact and its consequences. Written in GDScript, and powered by GoDot.
Preview and Render ShaderToy Effects with any video as the background channel | Code Editor
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