Realtime 3D rendering engine
-
Updated
Apr 13, 2024 - C++
Realtime 3D rendering engine
The Point Processing Toolkit (pptk) is a Python package for visualizing and processing 2-d/3-d point clouds.
C++ Implementation of SMPL: A Skinned Multi-Person Linear Model
A collection of common mesh subdivision algorithms
The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one day a complete foundation for the development of real time graphical applications such as games
Simple ocean/sea/water simulation | C++ OpenGL 4.1
Rendering engine written in C++ & OpenGL.
High performance, Direct3D 11 based 3D renderer.
A personal realtime renderer project
a 3D graphics engine without graphics libs
Graphics Framework (engine) with modular architecture
DirectX Guide
A graphics framework for educational and prototyping projects.
experiment environment for realtime graphics methods in OpenGL
GPL3 Vulkan voxel library
Vulkan-based particle system
Terrafly is a 3-D computer graphics terrain visualization program that implements view-dependent refinement, screen-space error control, while optionally enforcing a strict polygon budget. More simply: it lets you fly over a 3-D terrain, while using specialized techniques to display the scene geometry quickly and accurately.
A comprehensive demonstration project of 3D graphics, including observation and transformation, realistic display, lighting and texture, particle systems, etc.
OpenGL 3.3 Project - Warbird Simulator
GPU-optimized 3D mesh file format with command line exporter and header-only runtime component
Add a description, image, and links to the graphics-3d topic page so that developers can more easily learn about it.
To associate your repository with the graphics-3d topic, visit your repo's landing page and select "manage topics."