𝑛-Body and Extended Body Gravitation for Kerbal Space Program
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Updated
Jul 1, 2024 - C++
𝑛-Body and Extended Body Gravitation for Kerbal Space Program
Castro (Compressible Astrophysics): An adaptive mesh, astrophysical compressible (radiation-, magneto-) hydrodynamics simulation code for massively parallel CPU and GPU architectures.
A small but powerful nbody gravity simulator with a built-in renderer
A C++ implementation of the Barnes-Hut-Algorithm.
Physical units, time, reference frames, environment modeling.
Minimal ray-traced game engine with gravity affected rays
Computing gravity and gravity gradient tensor of polyhedrons with polynomial density constrasts (up to cubic order)
GraSphInv is a program for gravity inversion using adaptive inversion mesh refinement in the spherical coordinate system. A-priori constraints can be used in the inversion. Wavelet compression can be used to further reduce memory consumption.
N-body simulation made with C++ and OpenGL
Easily integrate the geodesics equation using automatic differentiation.
A 3D golf game based on controlling the gravity, developed in UE4
N-body space simulator that uses the Runge-Kutta 4 numerical integration method to solve two first order differential equations derived from the second order differential equation that governs the motion of an orbiting celestial. Also has preset demos for two-body and three-body circular orbits which use parametric equations. Uses the SFML (Simp…
N-Body gravity simulation
An Unreal Engine plugin meant to let developers custom the gravity in many ways in their level, mainly with located gravities and spherical gravities (planets).
A banal simulator of gravity between planets. SFML, C++
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