A Unity demo of newly released Vive Hand Tracking SDK 0.9.2
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Updated
Jun 18, 2020 - C#
A Unity demo of newly released Vive Hand Tracking SDK 0.9.2
A code to help control the cursor on Graphical User Interface(GUI) with Hand Gestures by using some libraries.
This Script is used to differentiate the right and left hand of a human being and also find the coordinates of the 21 landmarks of each hand using the mediapipe library.
implemented some computer vision problems
This code creates an interactive hand length measurement game using OpenCV and CVZone. It recognizes gestures. Calculate the distance between handprints and convert to centimeters The player must attack a random target within a limited time. To earn points and positive feedback for success.
This application can delete the objection.
Virtual Keyboard is a project that allows users to type extensive papers or brief text messages without using a physical keyboard, i.e. without physically pressing keys.
Hover Games - Aims for hand gestures to be next big thing
A Unity tool that allows you use hand tracking to interact with world UI elements.
Developed with Unity, Oculus Integration Asset (Official), Handtracking only Oculus Quest 1/2 Compatibility
Unity Project that uses hand tracking for physics interactions including a a manufacturing robot. This unity project uses the package HPTK from the user jorgejgnz and the ultraleap unity package
A quick demo unity project to allow the saving and recognition of specific hand gestures using the leap motion
Documentación final del proyecto PointCloudLM
Computer Vision GUI game where I integrated Hand Gesture Tracking using MediaPipe and OpenCV to save Rick C-137 from Evil Morty.
A hand-tracking virtual mouse using computer vision.
Rigging VR hand meshes in blender for OpenXR and Godot
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