Experimental DirectX11 based 3D/Physics Game Engine
-
Updated
Feb 24, 2016 - C++
Experimental DirectX11 based 3D/Physics Game Engine
First-Person Shooter (FPS) whose objective is to exit the maze by eliminating the enemies. The project used C++ and High Level Shader Language (HLSL) for Shader Post-Processing.
Embeddable preprocessor based on clang. Created to compile ubershaders, but can preprocess anything you like.
A MC path tracer written in D3D11 compute shader with BVH accelerate
💿 CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
How to extend Vanity engine with md5 models and collision
The repo for all MinTuts tutorials
HLSL optimizing converter
DirectX 12 Shader Model 6.0 compilation test
Simple 3D game editor written for learning. Technologies: C++, DirectX 11, Qt
A demo of performing voxelization on polygonal models then rendering the outcome of the voxelization using volumetric rendering technique implemented using C++, Win32, DirectX9 and HLSL
This is a DirectX application with some basic Game engine features.
Oxsomi Core - A basic library for (graphic) engines and applications. It is focussed on cross platform/API compatibility and providing a portable C++17 programming environment.
Add a description, image, and links to the hlsl topic page so that developers can more easily learn about it.
To associate your repository with the hlsl topic, visit your repo's landing page and select "manage topics."