Lightweight and modular C++11 graphics middleware for games and data visualization
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Updated
Nov 16, 2024 - C++
Lightweight and modular C++11 graphics middleware for games and data visualization
Modular node graph based noise generation library using SIMD, C++17 and templates
C++11 multiplatform utility library
Examples for the Magnum C++11 graphics engine
Single-header libraries from the Magnum engine
Integration libraries for the Magnum C++11 graphics engine
Plugins for the Magnum C++11 graphics engine
Checkerboard rendering with Magnum and OpenGL
Collection of useful snippets for https://magnum.graphics
Extras for the Magnum C++11 graphics engine
Bindings of the Magnum C++11 graphics engine into other languages
Two player 2D submarine game with some fluid dynamics.
The front end code of my masters thesis which is about computational steering and CAVE virtual reality environment.
Loads CS:GO maps and visualizes surfaces that are solid to players. Mainly used to practice "Bump Mine" jumps and "rampsliding" in CS:GO
game engine focused on performance and flexibility
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