A "non-euclidean" raycaster written in cpp for my NEA project
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Updated
Jun 19, 2023 - C++
A "non-euclidean" raycaster written in cpp for my NEA project
This repository contains all the various and noteworthy codes (in Python and Mathematica, mostly) I have ever made while studying for my degree and future studies in Physics at the University of the Balearic Islands. Still a work in progress.
Redirected Walking in VR Spaces - Maximizing physical space by using procedurally generated non-euclidian environments.
Unity 3D Exploration of non-Euclidean geometry through the implementation of non-Euclidean impossible portals and infinite stairs. Includes an immersive experience where users can traverse through portals that defy our traditional understanding of space and perspective.
Maurer-Cartan-Lie frame connections ∇ Grassmann.jl TensorField derivations
Prototype for a fascinating VR tool
A barebones 3D engine for working with non-Euclidean geometries.
An interactive demo that renders a non-Euclidean 2D grid
Metaverse project in unity
VR game based around optical illusions and non-euclidean geometry. (WIP)
Lifting Weak Supervision To Structured Prediction (NeurIPS '22)
A non-euclidian ray-tracing game in C++
A 3D non-Euclidean raycaster based on gluing the insides of cubes
non-euclidean ray tracing engine
Object Impermanence is a VR dungeon crawler utilizing Non-Euclidean Geometry tricks and puzzles.
Metaverse project in unity
A Java/lwjgl3 3D Engine
A non-euclidean capable game engine 🎮
Portal system in Unity3D. Inspired from Brackeys 👉
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