Implementation of simple snow shader using Unity
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Updated
Jan 18, 2022 - C#
Implementation of simple snow shader using Unity
A wrapper around RayLib used for a making particle simulation game.
We believe that particles outside the habitable zone can use the force and perform alchemy and have powers! Trapping them for warheads can be useful
XNA game where you catching particles for points
A Primordial Particle System implementation in MonoGame that showcases emergent behaviour from a simple set of rules.
Editor de partículas utilizando C# e SFML
⚒🔨🔧 Core library for primitives elementary particle
Showcase of what I understand in Unity.
Following that guns cannot kill single cellular animals we have a solution in a new weapon type! Particle Manipulator Weaponry!
2D Gravity Simulation optimized to handle large amount of particles In Unity.
A MAUI library to display particles e.g. confetti. Should work on all platforms.
MonoGame.Particles is a 2D particle system for MonoGame. It can be used as a normal particle engine but it also supports particles that use a physics system for collisions.
Create particle systems in XNA quickly and easily with Dynamic Particle System Framework for XNA.
An ongoing research project to build a fully featured particle system
Steering behavior simulated with particles and text.
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