CG-Lion Studio OSL shader library
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Updated
Aug 14, 2020 - C
CG-Lion Studio OSL shader library
Fidelity is a real-time 3D rendering engine built in OpenGL 4.1 and written for Windows and OSX. The goal of this project is to implement an easy to use rendering engine to learn the latest graphics rendering techniques and optimization.
Software renderer.
rlpbr is an easy-to-use library for PBR material rendering in raylib
This is the repository of my Physical Based Rendering research and results. Come with me, let's have some fun! :)
🎥 Graphics Kernel: flexible, highly configurable, extensible render engine (realtime + offline)
💎 3D game framework in C.
Archived releases of FWK game engine.
osgVerse, a complete 3d engine solution based on OpenSceneGraph.
A shader-based software renderer written from scratch in C89
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