Application allows user to create a model which consists of granular materials from a polygonal mesh. This model is rendered with acceptable FPS.
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Updated
May 4, 2018 - C++
Application allows user to create a model which consists of granular materials from a polygonal mesh. This model is rendered with acceptable FPS.
Rendering engine based on Vulkan and C++2x.
Creating a ray-tracing renderer from scratch.
A real-time rendering engine with core-profile OpenGL and C++.
RenderEngine is an SFML based C++ framework for building user interfaces
CPU Renderer using rasterization to display 3D models
FROST is a 2D game engine based on the ECS principle and using a rendering engine made with OpenGL.
A DX11-based renderer
Unfinished project to rebuild GTA's graphics engine with advanced rendering techniques
OpenGL-StarterPack (GLSP) is a lightweight open source OpenGL based framework that facilitates and speeds up project creation by offering a thin and flexible abstraction to the basic objects of the OpenGL API
A more complex version of FlappyBird in 3D with OpenGL and spaceships
DirectX12 Game Engine
A 3D rendering engine implemented without any additional libraries except Qt & the standard lib
Platform independent renderer and application framework written in C++
Learned how to create a graphics engine utilizing DirectX 11 during my studies (included some rendering techniques such as Normal mapping, instancing & frustum culling)
LiSA is a path tracing render engine developped in C++ using NVidia Optix.
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