sprites
Here are 37 public repositories matching this topic...
Small C library to deal with simple sprites in ncurses, with a raylib extension to reuse assets. Includes python scripts to convert png sprites to a char representation.
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May 7, 2024 - C
Virtual Game Platform
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Apr 25, 2024 - C
3D game created from scratch similar to Wolfenstein 3D, where I explored the world of raycasting, using C and the minilibx library.
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Apr 21, 2024 - C
The project demonstrates reading pixel color data from the ili9341 (full-duplex spi with MOSI and MISO lines) and st7789 (half-duplex spi with SDA line) displays controllers memory into a buffer for further processing or saving a background image before displaying a sprite.
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Mar 2, 2024 - C
A Wolfenstein-inspired game, built entirely from scratch in C, utilizing raycasting techniques.
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Feb 24, 2024 - C
One of the first graphical projects at 42 School, so_long introduces us to 2D programming with textures, sprites, and some other very basic gameplay elements
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Apr 20, 2023 - C
Introduces to 2D programming using sprites, and other very basic gameplay elements
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Apr 9, 2023 - C
This is a 4096 byte intro I wrote back in 2004. It was an attempt to showcase that it is quite possible to generate a tiny executable that actually does something (3d graphics and audio) using a high level language such as C/CPP.
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Feb 28, 2023 - C
GameBoyAdvance graphical core registers wrapper functions... and a bit more.
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Dec 15, 2022 - C
This project is inspired by the world-famous Wolfenstein 3D game
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Oct 27, 2022 - C
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