The Real-Time World Generation projekt aims to provide a tool for world/terrain generation based on prozedural algorithmes and cellular automata simulation.
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Updated
Jan 10, 2019 - C
The Real-Time World Generation projekt aims to provide a tool for world/terrain generation based on prozedural algorithmes and cellular automata simulation.
A portable C++ library for simulating hydraulic erosion.
Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graphics International 2020.
Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.
Terrain renderer and fluid simulation sandbox
A opensource terrain simulation library.
Tool for creating and editing realistic planetary scale heightmaps through simulating tectonics, erosion and climate processes in spherical geometry.
HTTPS mirror of Torben Mogensen's planet generator along with modifications I and others made
3D procedural terrain generation in OpenGL
Computer Projects from the Science Fest
Marching Cubes implementation using CUDA and OpenGL
Automatically exported from code.google.com/p/2dgen
Terrain generation and simulation work.
Minecraft-like game made in C and OpenGL
Terrain generation using diamond square terrain algorithm
Robot Kinematics with Interactive Terrain Generation
OpenGL terrain generation and hydraulic erosion simulation using OpenGL 3.3.
Terrain Generation with Perlin Noise
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