Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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Updated
Jul 25, 2024 - C#
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Event based networking solution for Unity
Easy to use high performance Network library for Unity 3d
Higher level implementation for LiteNetLib (https://github.com/RevenantX/LiteNetLib)
Launch a Flask Server with Unity
In Netcode, a common Manager that can handle the loading process of both Networked and Non-Networked scenes.
A Community Transport for Unity Netcode for GameObjects. Empower Multiplayer Games. Based on Websocket. Support WebGL. Use Azure Web PubSub service. Easy to deploy to Azure.
Sustenet is a networking solution built with Zig for Game Engines like Unity3D, Godot, and Unreal Engine. The primary focus is on scaling by allowing multiple servers to work together.
Chat system built on unity Netcode for GameObjects with command and voting support
A Unity tutorial for Facepunch Steamworks C# Wrapper
NAT Punchthrough, Mobile GPU-Based Sight/Visibility/Field of View, Movement Sync
Was meant to be a game but discontinued.
A 2D continuous physics engine with time traveling and branching meant to be a base for a game but discontinued.
A Unity3D Networking API in C#
Fast paced FPS shooter made in Unity with Photon. The main goal of this project was to learn how to make multiplayer games.
A Unity library for connecting, sending, and receiving with the session-socket-server.
Researching project looking into the possiblity of using a Unity application to send body pose information to remotely connected devices.
[Deprecated] Abstract overlay to facilitate the implementation of a communication protocol
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