OpenVDB - Sparse volume data structure and tools
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Updated
Jun 20, 2024 - C++
OpenVDB - Sparse volume data structure and tools
Real-Time 3D Semantic Reconstruction from 2D data
Unreal Engine 4: Smooth voxel terrian example
A highly flexible, voxel-powered game engine with an embedded editor. Create games using Lua, the native C/C++ API, and assets authored in voxel editors like MagicaVoxel or Avoyd.
A C++ implementation of the fast voxel traversal algorithm.
Complete source for my experimental voxel engine
Unreal Engine 5: Smooth voxel terrian example
A still very barebones game engine focused on voxels and data-oriented programming
Converting vertex meshes to voxel data and visualizing using VCT
Voxel handling library for game development, threaded generation/io/meshing with openGL rendering.
Voxel / ray tracing template for the blog posts.
Restructured code for Voxel Quest
An implementation of the PolyVox library for Unreal Engine 4, allowing users to place Actors in levels which generate PolyVox voxel chunks and display them in the world.
An application for parsing and converting maps of the game Teardown from binary format (.tdbin) to editable format (.xml, .vox)
Fluid simulation engine for computer graphics applications, which is based on OpenVDB
Minimal Minecraft clone in UE4
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