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TE_BEAMCYLINDER
wootguy edited this page Nov 29, 2025
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4 revisions
A ring-shaped beam that expands over time. The orientation of the cylinder can't be changed.
| Type | Name | Description |
|---|---|---|
| Vector | pos | Center point of the cylinder |
| float | radius | Max radius of the cylinder |
| const char* | sprite | Sprite used to draw the beam |
| uint8_t | startFrame | Starting frame for the beam sprite |
| uint8_t | frameRate | Frame rate of the beam sprite (FPS * 0.1) **(has no effect)** |
| uint8_t | life | Time to display the beam (seconds * 0.1) |
| uint8_t | width | Width of the beam / height of the cylinder |
| uint8_t | noise | Noise amplitude of the beam (units * 0.1) **(has no effect)** |
| RGBA | c | RGBA of the beam sprite |
| uint8_t | scrollSpeed | Scroll speed of the beam sprite **(has no effect)** |
void te_beamcylinder(Vector pos, float radius,
const char* sprite="sprites/laserbeam.spr", uint8_t startFrame=0,
uint8_t frameRate=16, uint8_t life=8, uint8_t width=8, uint8_t noise=0,
RGBA c=PURPLE, uint8_t scrollSpeed=0,
int msgType=MSG_BROADCAST, edict_t* dest=NULL)
{
MESSAGE_BEGIN(msgType, SVC_TEMPENTITY, dest);
WRITE_BYTE(TE_BEAMCYLINDER);
WRITE_COORD(pos.x);
WRITE_COORD(pos.y);
WRITE_COORD(pos.z);
WRITE_COORD(pos.x);
WRITE_COORD(pos.y);
WRITE_COORD(pos.z + radius);
WRITE_SHORT(MODEL_INDEX(sprite));
WRITE_BYTE(startFrame);
WRITE_BYTE(frameRate);
WRITE_BYTE(life);
WRITE_BYTE(width);
WRITE_BYTE(noise);
WRITE_BYTE(c.r);
WRITE_BYTE(c.g);
WRITE_BYTE(c.b);
WRITE_BYTE(c.a);
WRITE_BYTE(scrollSpeed);
MESSAGE_END();
}