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TE_ELIGHT
wootguy edited this page Nov 29, 2025
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4 revisions
A spherical dynamic light that fades over time and only affects point entities. This appears to be the same effect used with the EF_MUZZLEFLASH effect (seen with the gauss gun primary fire).
I can't figure out how to set up the light properly. It just looks like crap no matter what I try.
| Type | Name | Description |
|---|---|---|
| Vector | pos | Center point for the effect |
| float | radius | Radius of the light sphere |
| RGBA | c | Light RGBA |
| uint8_t | life | Time to display the light (seconds * 0.1) |
| float | decayRate | Light fade speed |
void te_elight(CBaseEntity* target, Vector pos, float radius=1024.0f,
RGBA c=PURPLE, uint8_t life=16, float decayRate=2000.0f,
int msgType=MSG_BROADCAST, edict_t* dest=NULL)
{
MESSAGE_BEGIN(msgType, SVC_TEMPENTITY, dest);
WRITE_BYTE(TE_ELIGHT);
WRITE_SHORT(target->entindex());
WRITE_COORD(pos.x);
WRITE_COORD(pos.y);
WRITE_COORD(pos.z);
WRITE_COORD(radius);
WRITE_BYTE(c.r);
WRITE_BYTE(c.g);
WRITE_BYTE(c.b);
WRITE_BYTE(life);
WRITE_COORD(decayRate);
MESSAGE_END();
}