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TE_SPRITE_SPRAY
wootguy edited this page Nov 29, 2025
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4 revisions
Throws sprites in some direction. Sprites have gravity, fade out, and pass through the world.
| Type | Name | Description |
|---|---|---|
| Vector | pos | Point to spray sprites from |
| Vector | dir | Direction of the spray |
| const char* | sprite | Sprite to display (alpha transparency) |
| uint8_t | count | Number of sprites to spawn |
| uint8_t | speed | Initial sprite speed |
| uint8_t | noise | Amount to randomize speed and direction |
void te_spritespray(Vector pos, Vector dir,
const char* sprite="sprites/bubble.spr", uint8_t count=8,
uint8_t speed=16, uint8_t noise=255,
int msgType=MSG_BROADCAST, edict_t* dest=NULL)
{
MESSAGE_BEGIN(msgType, SVC_TEMPENTITY, dest);
WRITE_BYTE(TE_SPRITE_SPRAY);
WRITE_COORD(pos.x);
WRITE_COORD(pos.y);
WRITE_COORD(pos.z);
WRITE_COORD(dir.x);
WRITE_COORD(dir.y);
WRITE_COORD(dir.z);
WRITE_SHORT(MODEL_INDEX(sprite));
WRITE_BYTE(count);
WRITE_BYTE(speed);
WRITE_BYTE(noise);
MESSAGE_END();
}