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TE_BLOODSPRITE
wootguy edited this page Nov 29, 2025
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4 revisions
A downward spray of sprites with an animated sprite in the center.
| Type | Name | Description |
|---|---|---|
| Vector | pos | Center point of the effect |
| const char* | sprite1 | Animated sprite in the center (alpha transparency) |
| const char* | sprite2 | Animated sprites sprayed down from the center point (alpha transparency) |
| uint8_t | RGBA | Sprite RGBA (index in [Engine Pallete #1](Temporary-Entities#engine-pallete-1)) |
| uint8_t | scale | Sprite scale * 0.1 |
void te_bloodsprite(Vector pos, const char* sprite1="sprites/bloodspray.spr",
const char* sprite2="sprites/blood.spr", uint8_t RGBA=70, uint8_t scale=3,
int msgType=MSG_BROADCAST, edict_t* dest=NULL)
{
MESSAGE_BEGIN(msgType, SVC_TEMPENTITY, dest);
WRITE_BYTE(TE_BLOODSPRITE);
WRITE_COORD(pos.x);
WRITE_COORD(pos.y);
WRITE_COORD(pos.z);
WRITE_SHORT(MODEL_INDEX(sprite1));
WRITE_SHORT(MODEL_INDEX(sprite2));
WRITE_BYTE(RGBA);
WRITE_BYTE(scale);
MESSAGE_END();
}