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TE_DLIGHT
wootguy edited this page Nov 29, 2025
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4 revisions
A spherical dynamic light that fades over time.
| Type | Name | Description |
|---|---|---|
| Vector | pos | Center point for the effect |
| uint8_t | radius | Radius of the light sphere (units * 10) |
| RGBA | c | Light RGBA |
| uint8_t | life | Time to display the light (seconds * 0.1) |
| uint8_t | decayRate | Light fade speed |
void te_dlight(Vector pos, uint8_t radius=32, RGBA c=PURPLE,
uint8_t life=255, uint8_t decayRate=50,
int msgType=MSG_BROADCAST, edict_t* dest=NULL)
{
MESSAGE_BEGIN(msgType, SVC_TEMPENTITY, dest);
WRITE_BYTE(TE_DLIGHT);
WRITE_COORD(pos.x);
WRITE_COORD(pos.y);
WRITE_COORD(pos.z);
WRITE_BYTE(radius);
WRITE_BYTE(c.r);
WRITE_BYTE(c.g);
WRITE_BYTE(c.b);
WRITE_BYTE(life);
WRITE_BYTE(decayRate);
MESSAGE_END();
}