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TE_FIZZ
wootguy edited this page Nov 29, 2025
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4 revisions
Spawns randomly positioned sprites inside of a brush entity. The sprites float from bottom to top inside of the brush.
| Type | Name | Description |
|---|---|---|
| CBaseEntity* | brushEnt | Brush entity to spawn sprites inside of |
| const char* | sprite | Sprite to display (alpha transparency) |
| uint8_t | density | Number of sprites to spawn |
void te_fizz(CBaseEntity* brushEnt,
const char* sprite="sprites/bubble.spr", uint8_t density=100,
int msgType=MSG_BROADCAST, edict_t* dest=NULL)
{
MESSAGE_BEGIN(msgType, SVC_TEMPENTITY, dest);
WRITE_BYTE(TE_FIZZ);
WRITE_SHORT(brushEnt->entindex());
WRITE_SHORT(MODEL_INDEX(sprite));
WRITE_BYTE(density);
MESSAGE_END();
}