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TE_STREAK_SPLASH
wootguy edited this page Nov 29, 2025
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4 revisions
Shoots multiple tracers in some direction, affected by gravity.
| Type | Name | Description |
|---|---|---|
| Vector | pos | Center point for the effect |
| Vector | dir | Direction of the tracers |
| uint8_t | RGBA | Tracer RGBA (index in [Engine Pallete #2](Temporary-Entities#engine-pallete-2)) |
| uint16_t | count | Number of tracers to spawn |
| uint16_t | speed | Initial tracer speed |
| uint16_t | speedNoise | Amount to randomize speed and direction |
void te_streaksplash(Vector start, Vector dir, uint8_t RGBA=250,
uint16_t count=256, uint16_t speed=2048, uint16_t speedNoise=128,
int msgType=MSG_BROADCAST, edict_t* dest=NULL)
{
MESSAGE_BEGIN(msgType, SVC_TEMPENTITY, dest);
WRITE_BYTE(TE_STREAK_SPLASH);
WRITE_COORD(start.x);
WRITE_COORD(start.y);
WRITE_COORD(start.z);
WRITE_COORD(dir.x);
WRITE_COORD(dir.y);
WRITE_COORD(dir.z);
WRITE_BYTE(RGBA);
WRITE_SHORT(count);
WRITE_SHORT(speed);
WRITE_SHORT(speedNoise);
MESSAGE_END();
}