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TE_BLOOD
wootguy edited this page Nov 29, 2025
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4 revisions
Ejects several small clumps of RGBAed particles.
| Type | Name | Description |
|---|---|---|
| Vector | pos | Sarting position for the effect |
| Vector | dir | Direction of the stream |
| uint8_t | RGBA | Particle RGBA (index in [Engine Pallete #1](Temporary-Entities#engine-pallete-1)) |
| uint8_t | speed | Particle ejection speed |
void te_blood(Vector pos, Vector dir, uint8_t RGBA=70, uint8_t speed=16,
int msgType=MSG_BROADCAST, edict_t* dest=NULL)
{
MESSAGE_BEGIN(msgType, SVC_TEMPENTITY, dest);
WRITE_BYTE(TE_BLOOD);
WRITE_COORD(pos.x);
WRITE_COORD(pos.y);
WRITE_COORD(pos.z);
WRITE_COORD(dir.x);
WRITE_COORD(dir.y);
WRITE_COORD(dir.z);
WRITE_BYTE(RGBA);
WRITE_BYTE(speed);
MESSAGE_END();
}